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    Deadmines!

    I really enjoyed the new instance. Same layout, but different mobs (more goblins, and a worgen :-) and a few quests to run through.
    Don't know if it's buggy or what, but i had to go back to the entrance everytime (running, or using teleporters) to turn in the quest and get the follow up. From the text it seemed they would follow us, but perhaps it's bugged or something. The quest giver did come to us at the end though (see screenshot)
    In the end, i just used the LFD feature to teleport out and back in, as it takes you to the entrance of the instance. I could also sell my grays that way as i was next to a vendor.

    got a non-raf level out of it, but it took me a while ~2h as i needed to set up my tanking macro, my dps macros and the ISBoxer repeater region for healing.
    Worked out well in the end, even though Grid gave me some hassles towards the end (frames got cascaded for some reason, and got outside the repeater region.

    At level 15 the instance was quite easy. The bosses move alot but in the end they remain tank & spank.
    No more Mr Smite
    /sad landlubber

    dps wise, the lock was a short bit ahead the twin mages with 28dps and 25dps respectively, but the king was my warrior at 35dps.
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    Last edited by Zub : 12-04-2010 at 09:10 AM
    .[I



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