Never needed the cancel and I have nested stiff with dohotkey
I created two variables: BOSS and DPSON. (which I visualize with screen buttons, example below)
(I also set the variables initially in autoexec, so they are always defined)
basically when I spam 1 the tank will always do something and the DPS will only start when I switch DPSON with "3"
The BOSS variable goes to single target rotation for my tank and to a different proc macro (e.g. lock does curses...)
enjoy
Code:
<Hotkey 1>
<If BOSS is 0 >
//tank AOE
<dohotkey Hotkey OemPa1 4>
// LOCK/Mage/shammy DPS
<dohotkey Hotkey OemPa2 7>
<Else if BOSS is 1 >
//tank Single target
<dohotkey Hotkey OemPa1 5>
// LOCK/Mage/shammy Boss
<dohotkey Hotkey OemPa2 8>
//=====================================
// TANK Attack AOE
//
<Hotkey OemPa1 4>
<toggle>
<SendLabel w1>
<Key 1>
<toggle>
<SendLabel w1>
<Key 4>
//=====================================
// TANK Attack Single Target
//
<Hotkey OemPa1 5>
<toggle>
<SendLabel w1>
<Key 3>
<toggle>
<SendLabel w1>
<Key 4>
//=====================================
// Lock/mage Normal DPS
//
<Hotkey OemPa2 7>
<If DPSON is 1 >
<dohotkey Hotkey OemPa1 7>
<Hotkey OemPa1 7>
<toggle>
<SendLabel w2,w3,w4>
<Key 1>
<toggle>
<SendLabel w2,w3,w4>
<Key 2>
//=====================================
// Lock/mage Boss toggle
//
<Hotkey OemPa2 8>
<If DPSON is 1 >
<dohotkey Hotkey OemPa1 8>
<Hotkey OemPa1 8>
<If DPSON is 1 >
<toggle>
<SendLabel w2,w3,w4>
<Key 1>
<toggle>
<SendLabel w2,w3,w4>
<Key 4>
//===BOSS============================================
<Hotkey ScrollLockOn 3>
<If BOSS is 0>
<SetVar BOSS 1>
<SetButtoncolors BUTTON-BOSS 0x0000FF>
<Else If BOSS is 1>
<SetVar BOSS 0>
<SetButtoncolors BUTTON-BOSS 0x000000>
<Else>
<SetVar BOSS 1>
<SetButtoncolors BUTTON-BOSS 0x0000FF>
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