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You're saying there's a bottleneck between VRAM and sysRAM when there really is none that we know of.
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There is no bottleneck between vram and system ram, if the textures are in system ram you are OK, and Lax is right go with faster GPU.
I just don't think the textures are in system ram ..... they are on the SSD/HD, or if they are in system ram they are there just for one client out of five (if you are five boxing on a single machine). I hope I am wrong but ....
You think WoW and Win7 are going to keep textures is system ram available if for example you have 16 gig ram in your system and you are using 5G for running 5 clients (and OS), the other 11G is going to have textures by some method or other, that would be nice but please explain how or what is doing it. I really doubt WoW is coded to the advantage of multiboxing, even though it should be.
And making one client aware of what textures are available to another client? Thats really a strech if you belive that is occuring.
Again its not hard to prove - does your HD drive light blink really fast? Then your computer is going to the HD for textures and they are not in system ram.
Last edited by Sam DeathWalker : 11-29-2010 at 02:29 PM
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