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  1. #481

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    Yeah, I'll just run resistance aura for a base of ~100 resist post spell penetration (most people run ~200). That'll be 500 resist to everything--That's like 70% magical damage reduction and a VERY low chance you'll get snared/rooted/stunned/whatever'd. Combined with Death's Advance, AMS, IBF and trinket you should be able to basically have 30 free seconds of no-CC pain train wreckage.

    Petitioning Blizz to see if they'll replace my TB trinkets
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  2. #482

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    Quote Originally Posted by Mosg2 View Post
    Yeah, I'll just run resistance aura for a base of ~100 resist post spell penetration (most people run ~200). That'll be 500 resist to everything--That's like 70% magical damage reduction and a VERY low chance you'll get snared/rooted/stunned/whatever'd. Combined with Death's Advance, AMS, IBF and trinket you should be able to basically have 30 free seconds of no-CC pain train wreckage.

    Petitioning Blizz to see if they'll replace my TB trinkets

    Hmm, 200 spell pen vs 195 + 400 resist. spell pen to resist is not 1 to 1 ? Also what's the chance of full resist. I can't imagine it is 70% for full resist.

  3. #483

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    It's basically 1:1 for spell pen to resists. You get 200 for resist aura and 100 for Blessing of Kings, making 300 plus the 400 for this trinket--700 spell resist. Figure they have ~200 spell pen (the number most casters shoot for). That makes 500 resist.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  4. #484

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    I am not certain but following wowwiki.

    400 resist is 40% resist on binary spell.

    Binary spells are spells which deal a debuff (like Frost Nova or Vampiric Embrace) or, for some other reason, must take full effect or no effect at all.
    So 40% chance that the magical CC will miss for 10 seconds per 1min. Not bad, not bad at all.

  5. #485

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    I don't think BoK or MotW resists stack with resist aura/totem which is why most casters stack to 200 spell pen rather than 260. So if you are a team that already runs with these buffs, you are looking at +400 resist which is significant, but if you are a priest team then you are really only looking at a +200 resist buff which may not be worth it?

  6. #486
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    Quote Originally Posted by thedreameater View Post
    When I press Home, ISBoxer sends End to all my toons. End is set up to IWT in game. You're suggesting I send End to my toons, right? Wouldn't the target to be my current windows target, ie assist? Gonna try this as soon as I get home, solid idea (but not what Ualaa set up, which confuses me how it works for everyone else).

    As for the ATG, I wonder if that is the origin of all my problems. I'm going to export my isboxer file and start fresh; see if that works.

    Another question: when I have them target and unmoving target dummy and spam IWT they circle it like rabid dogs. If I do this to a mob, they tend to scatter and run off into random directions. Is this because of a combination of click to move and the mob moving? Is there a way to prevent it? Currently, I just hit follow to pull them back and hit IWT again to have them face the mob.

    Thanks!
    What I've done is:

    1. Melee toons into a Melee ATG.
    2. Mapped key, that sends IWT Keybind to the Current Window only.
    3. Added a "Do Mapped Key", to my spam DPS that does this IWT mapped key, for all members of my Melee ATG.
    4. Created another mapped key, two steps that enables/disables the inserted Do Mapped Key.

    When #4 is on, I press my spam DPS key.
    It does FTL Assist, Calls the IWT but only for the melee toons, and sends the DPS Key to all windows.

    When #4 is off, I press my spam DPS key.
    It does FTL Assist, Cannot call the IWT for melee toons as that mapped key is disabled, and still sends the DPS Key to all windows.

    The reasoning for my setup like that, I spam the same key irregardless.
    But can control whether the DPS swarm (IWT Spam) or not, via the toggle.



    The scattering is because the mob is dead, but they're still moving towards it.
    You could spam slower; I sometimes hit my normal follow key to end the IWT movement, and then IWT once and wait until the toons are in range and then spam away.
    Or if swarming is desired behavior then IWT something else, click back on the mob/horde and IWT spam now from a distance so they'll swarm as they arrive.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #487

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    Quote Originally Posted by Mosg2 View Post
    It's basically 1:1 for spell pen to resists. You get 200 for resist aura and 100 for Blessing of Kings, making 300 plus the 400 for this trinket--700 spell resist. Figure they have ~200 spell pen (the number most casters shoot for). That makes 500 resist.
    you only get up to 195 with kings and resist aura as far as i can tell
    1 DK + 4 Ret Pallies
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  8. #488

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    Only reason people get 190 - 200 SP is Mage Armor, thats it, that is the only reason. If blizz took out mage armor there would be no reason to run near as much SP as we have to now or ever. Furthermore, I think its a extremely stupid stat for a DK to have to gem for or any melee type.
    Last edited by Fat Tire : 01-18-2011 at 05:26 PM

  9. #489

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    Quote Originally Posted by Fat Tire View Post
    Only reason people get 190 - 200 SP is Mage Armor, thats it, that is the only reason. If blizz took out mage armor there would be no reason to run near as much SP as we have to now or ever. Furthermore, I think its a extremely stupid stat for a DK to have to gem for or any melee type.
    I agree its a strange thing for DKs to have to gem for but in reality it is only frost DKs that gem for it and more specifically multiboxing DKs because we don't use obliterate in our rotations.

    Getting rid of Mage Armor wouldn't remove our need to run with spell pen either. Almost every team I come up against has either a paladin or a shaman both of which have a team wide buff that provides 195 frost resist.

  10. #490

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    A DK without spell pen is making a big mistake. Deathgrip is the most clutch spell, and if its resisted , you just missed an important opportunity to grab the kill target. Since they can resist it 25% of the time, you would be a fool not to get spell pen.

    It might be less necessary on a 4 DK team when you have access to multiple pulls, but its still only 4 gems to get 200.
    Been here for 12 months, and just now found how to add a Signature.

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