So.................. 4 or 5 blood DK in unholy presence ? With all these improvements to DK, just seems like can't go wrong with any specs for the death knight.
So.................. 4 or 5 blood DK in unholy presence ? With all these improvements to DK, just seems like can't go wrong with any specs for the death knight.
it's substantial healing but it comes at a price - frost and unholy DK's won't do good damage if they're spamming DS - probably even less than a ret pally would if he uses all his HP for healing. blood still does good damage with DS (using DS glyph) but leaving blood presence means you take a significant amount more damage and don't really gain much if any DPS (you lose a lot of AP along with the armor and you're not speced for improved frost or unholy). it's a great glyph and most will want to use it, but i don't know that it's a game changer. i still think death's advance is the most amazing talent that has ever been in a melee tree and honestly i'll be surprised if it makes it.
edit: the glyph will be OP as hell for all DK's in low damage environments like 1v1's and 2v2's. i was just looking at it from a 5v5 perspective where you're already taking massive damage prior to DS and usually already doing close to 20% max health in healing
Last edited by Kromtor : 01-11-2011 at 10:06 PM
1 DK + 4 Ret Pallies
2500+ Season 7 solo 5's team on Shadowburn
18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info
Death's Advance is probably going to get changed. It's the most overpowered talent I can see in the game. I can honestly say I think it's better than Ring of Frost and anyone who has talked to me in the past three weeks knows what I think of Ring of Frost.
Being unrootable and unsnarable while your Unholy runes are on CD means that all you have to do is get them into melee for 3-4 seconds and then they will NEVER be able to leave melee range. Ever. All that uptime means you're going to be raping people.
"Tact is for those that lack the wit for sarcasm."
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I agree that death's advance looks amazing. It's going to be a terribly tough choice to make once the patch hits. Course, having the entire other team rooted for 3 seconds is totally amazing too..
I wonder what diminishing returns would be, cause with 4 death knights, i'm not sure anyone would ever come un-rooted to be honest.
Desecration, with 4 anti-magic zones chained would really limit the incoming damage, and with desecration lasting 20 seconds, and putting down roughly 20 desecrations over the course of 20 seconds, the whole damn arena will be under a slowed by 50% advisory.
I'm totally torn on how to handle this lol.
Oh, btw, picked up the conquest weapons today and went from 1400 to 1650 in the blink of an eye. I beat a bunch of 1700 and an 1800 rated teams. I was never really able to do that very well last season with dk/pallies. And I still don't have my DK defensive cooldowns setup right nor my strangulates. Also don't have mind freeze on RR yet lol.
I'm loving my DK's right now.
I've got 4x Orc Deathknights on level 65 atm. I am leveling in Nagrand and i have soloed every ring of blood quest except the last one, so i'm gonna try to get a guildy to help me tonight.
I'm loving Blood Tap, also i like Festering Strike and i'm using that as the last ability of my rotation (so i can increase the time on plague), not sure yet if thats the right way to do it but i'm gonna try to level my team to 70 tonight. I really hope i can get that axe from the ring of blood because it looks really cool. Also in Howling Fjord is a really nice 2h axe i can get from the questline there.
We will see how things goes, haven't done that much dungeons yet BUT i've managed to clear Ramparts, Blood Furnace, Slavepens and Underbog with a random healer with no problem. 4x Death Grip is awesome to grab people from the sky aswell ^^
Kind regards,
Negativ1337
Bladefist EU:
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1 DK + 4 Ret Pallies
2500+ Season 7 solo 5's team on Shadowburn
18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info
hmm... it seemed powerful, but if you still get rooted with death's advance.... I mean most of the things that put me behind start with a root and it taking a couple seconds to dispel. once you've lost that 2 or 3 seconds it's hard to catch them again. i really look forward to seeing in action. I may have to speed up my RR on death grip as I have a 1 sec delay to keep me from accidentally blowing 2 or 3 with spamming the button a little.
I played a little with unholy vs target dummies and the dps between unholy and frost seems pretty similar when you include the pet dps. Until they nerf HB though, the pressure created from the aoe damage just can't be beat.
Currently Death's Advance works thus:
Once both of your Unholy runes are on cooldown you gain a debuff that lasts ten seconds. This means you won't constantly be ping-ponging between 115%, 100% and whatever % you are snared based off where your cooldowns are.
"Tact is for those that lack the wit for sarcasm."
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Pinging 115% is that with Runic Power?
Sorry, just woke up, so my comprehension is a bit dusty without a cup of coffee. :S
In Unholy Presence you move at 115% run speed.
"Tact is for those that lack the wit for sarcasm."
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