I'm using...
Prime:
- Frost Strike
- Howling Blast
- Icy Touch
Major:
- Anti-Magic Shell
- Death Grip
- Hungering Cold
Minor:
- Blood Tap
- Horn of Winter
- Resilient Grip
I'm using...
Prime:
- Frost Strike
- Howling Blast
- Icy Touch
Major:
- Anti-Magic Shell
- Death Grip
- Hungering Cold
Minor:
- Blood Tap
- Horn of Winter
- Resilient Grip
Last edited by Ualaa : 12-06-2010 at 02:05 AM
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
I'm using the exact same setup myself.
"Tact is for those that lack the wit for sarcasm."
_________________________________________
howling blast
frost strike
icy touch
hungering cold
anti-magic shell
death grip
resilient grip
horn of winter(1 dk) rest i have blood tap
death's embrace
We are all busy getting ready for cataclysm man, just going to have to wait till he gets the time.
Last edited by Shodokan : 12-06-2010 at 03:10 AM
The Internet: We Know Drama
If you're gona screw with my sig at least leave the thing bolded :P
I think we will definitely want to use strangulate.
Paladins using holy power to instant heal are not easy to down when you are heavily out geared ;p Mindfreeze doesn't phase them.
Comment on the Interrupt only going once every 2.5 seconds:
Since the overall CD is 10 seconds, and you have 4 toons, that might make sense from a Theoretical standpoint, but what if the healer Jukes you (starts casting then stops just to get your mindfreeze CD) or you just drop Mindfreeze on them before they even cast? I just have a CC button on my ret team to drop a CC from each toon, and only leave it on a 1 sec timer. No spell will go off completely in 1 sec as of early Cata, so you can drop 2 in quick succession if need be. If you leave it as is, you will still end up missing important casts, and with the CD as it is set-up, you won't use all of them in a 10 sec period anyway.
For rets I have Repentance on 1, Stun on 2, Arcane Torrent on 3, and interrupt (Rebuke, or Midfreeze for you) on 4. This being a 4 step setup in ISBoxer, i have the DK just cycle between Silence+Mindfreeze, and Chains of Ice.
For a DK team you could cycle through the Interrupt, silence, Hungering cold, and perhaps just an extra deathgrip, since DG will interrupt at as well.
Been here for 12 months, and just now found how to add a Signature.
All bets on DK , is on the NS absorb healing. I played a bit frost DK at level 85 from a friend's account.
Without using obliterate , and plus the HP madness at level 85, the damage from frost DK won't be enough to kill. Holy paladin can just stand there and let you whack him. He won't go down.
Stacking NS, on the other hand, is pretty good. It will put him behind on healing. So he will die eventually. Just not burst down.
problem with melee is we can't multi-target, control other opponents. We can only focus zerg 1 target. If it takes too long to zerg down, other opponents will start to CC my team.
disagree on which part , x4 dk spamming HB => NS => FS => BS can kill a holy paladin in 3 seconds ?
I can tell you up front. That's not going to happen.
Its 120k HP, and with any defensive CD . Its going to be -20% on your damage. DK has no stun, can't stop your target from using a defensive CD. If you can't kill him in the strangulate duration, he is not going down.
the Only target that might go down is the warlock. and if he portals right, or he is demo, he might live too. Priest will be hard to kill with pain suppression + that gay absorb barrier.
Last edited by remanz : 12-06-2010 at 06:18 PM
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