Quote Originally Posted by remanz View Post
All bets on DK , is on the NS absorb healing. I played a bit frost DK at level 85 from a friend's account.

Without using obliterate , and plus the HP madness at level 85, the damage from frost DK won't be enough to kill. Holy paladin can just stand there and let you whack him. He won't go down.

Stacking NS, on the other hand, is pretty good. It will put him behind on healing. So he will die eventually. Just not burst down.


problem with melee is we can't multi-target, control other opponents. We can only focus zerg 1 target. If it takes too long to zerg down, other opponents will start to CC my team.
1 DK maybe, but 4 I disagree.