Probably enough of the off topic stuff; would be a shame to have such an awesome thread locked due to petty behaviour from a couple of decent contributors.
With regards to the comp itself, I have achieved some improvement myself over the last week with the 4DK + priest version. I still find the priest gets locked down and taken out first, but I have gotten better at having 1-2 targets down during this situation. This has been due to a few things.
1. My priest last a bit longer now, have gotten up to almost 2k resil and have led the DKs to thebattle and actually stayed mounted initially to dodge attackers whilst the DKs dismount and unleash frosty hell. I'm also better at using Guardian spirit pre-emptively and getting all of my preheals off in time.
2. I have not changed the DKs setup at all, they have roughly 500 extra AP on what they had and about 2k resil each but still plugging away with the CoC weapons. What I think has made a significant difference is building up a decent amount of Spell Pen (150 on each) to increase the effectiveness of my frost damage.
In response to Mosg2's idea of priests being a superior offensive healer due to Mass Dispel, I find that this is often not the case. The level to which I am locked down and defensively healing or being stunned means that I will only get off MD maybe 25% of the time.
Looking at the vids of Mokoi's I think the way the pally draws initial fire, then takes a few seconds for them to switch off after bubbling then back afterwards is much more effective for defensive healing in this comp. Considering the way the priest gets universally targeted and burned I have considered even becoming shadow just to improve my surviviability during the initial burst. Shadow form + dispersion is the most effective means of damage reduction priests have available, plus I have the horrify CC for my first dps target. I think this is another pro that the pally has over the priest, Hammer of Justice is nice just to slow your first dps target enough to cop a significant amount of melee damage.
Anyway, a bit more to think about for the comp for now, I'm sure things will only continue to improve with better gear and whilst 4.0.6 will likely reduce the DK effectiveness a bit, the priest changes will hopefully make me stronger.
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