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  1. #441

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    remanz, agreed - having 1 healer with the 4 dk's is kinda like having no healer, just a taunting totem that works in pvp and heals itself. That's why I think you want a healer with instant cast spells that can help in the offense (priest or sham's dispels) or another DPS with some decent CC that's usable for a boxer.

    the new talent death's advance - honestly I don't know what they were thinking. Unholy didn't really need a buff, the only reason frost was preferred by some (some... not all) was due to the massive AoE potential. Unholy is definitely the way to go for boxers now like mosg2 said.

    Having a healer with the 4 rets might be a good idea because the rets could defiintely keep him alive during the initial assault. It'd work great with a disc priest provided he didn't oom as the match dragged on. The DK is not a necessary component of the team.

    I'm definitely disappointed by the purge nerf, my 4 enh + war team will suffer. I don't really have time to play all 3 teams seriously, however, I'm having a very difficult time deciding which to play or if i should try to combine components from each.
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  2. #442

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    Oh yea, almost forgot to give credit!

    You have sold another on Quad boxing DKs. Level 65 and counting! My shammy team is on hold and likely dead (until / if) they make us PvP viable again.

    Thanks for the inspiration!
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  3. #443
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    Disc Priest is getting 2/4 seconds of Silence/Dispel immunity after self casting PW: Shield, via Strength of Soul.

    I still like having the healer.
    Gets you decent buffs.
    And the possibility to debuff or remove bubbles etc.

    But the PvP Taunt Totem that works comment...

    Compare that to a 5th DPS.
    Or possibly a stealthed Resto Druid who has the advantage of not being an initial target, even if they won't necessarily last a long time after their first heal.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  4. #444

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    Inscription: Glyph of Dark Succor - Causes your Death Strike ability to always restore at least 20% of your maximum health when used while in Frost or Unholy Presence.


    Dont really know what to say except. I love unholy and its getting so much better with passive freedom and this....

  5. #445
    U JELLY?! Toned's Avatar
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    That glyph is amazing.


  6. #446

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    Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.


    Speachless, although I like the UH mobility buff better
    Last edited by Fat Tire : 01-11-2011 at 08:19 PM

  7. #447
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    I am looking at Unholy Specs, and I have been playing with specs and still a bit unsure of what to take (They all look good).

    Not sure whether to take over the other's. So here is a basic spec, and maybe you all could sway me in which things to take:

    http://www.wowhead.com/talent#jZZdGMdfIzdbo

  8. #448

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    Honestly, with bubble my Paladin lasts long enough so that I get more "dps" via his healing than I would with another dps. So far

    I'm stuck on the healer problem. I don't know what I'm going to do from here.
    "Tact is for those that lack the wit for sarcasm."
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  9. #449

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    Quote Originally Posted by Fat Tire View Post
    Inscription: Glyph of Dark Succor - Causes your Death Strike ability to always restore at least 20% of your maximum health when used while in Frost or Unholy Presence.


    Dont really know what to say except. I love unholy and its getting so much better with passive freedom and this....
    First I thought it was 20% of base health. Now read it again it is 20% maxmum health, and "at least" What!?

    At 120k * 0.2 , that's 24k. It heals more than anything in the game if I am not mistaken. No single non crit heal is this big. Divine Light is close, but not quite.

    So, huh !???

    and if I am a blood tank, I just switch presence and death strike for like 160k * 0.2 = 32k???? This is so not going to be on live.

  10. #450

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    Quote Originally Posted by remanz View Post
    First I thought it was 20% of base health. Now read it again it is 20% maxmum health, and "at least" What!?

    At 120k * 0.2 , that's 24k. It heals more than anything in the game if I am not mistaken. No single non crit heal is this big. Divine Light is close, but not quite.

    So, huh !???

    and if I am a blood tank, I just switch presence and death strike for like 160k * 0.2 = 32k???? This is so not going to be on live.

    Ya that might have been the datamined glyph change. I found the official change that will be on the ptr.

    Glyphs
    • Glyph of Dark Succor (new glyph) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.


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