on a 4 dps + ??? team you have to ask yourself what the 5th character is bringing to the table. my pally - granted his gear is shit - is so effectively focused and burned down that he essentially only ever heals himself and he's not doing any damage. In essence he is a distraction or delay. I don't feel like he's keeping the team alive longer than any other class would - something that could CC and do damage perhaps like a lock would be interesting.
but maybe when i get him properly geared people won't have such an easy time killing him as long as im peeling off melee and interrupting casters a bit. We'll see.
All that i know is that shaman healers have been the hardest to actually kill for my team - which is unexpected. The spirit walkers grace + earth shield + stoneclaw then earthbind is a brutally effective way to get away from melee.
Connect With Us