How is everyone reforging/gemming their DK's?
How is everyone reforging/gemming their DK's?
@Mercbeast:
Mastery is the best stat for this team setup in my opinion. Period. Strength would be second due to it buffing Necrotic Strike.
@All:
I'm surprised to hear the "nerf" calls. People have been dominating with Shaman for what? 4 years? DK's just use a different tool set to accomplish this domination.
"Tact is for those that lack the wit for sarcasm."
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It's not that they are calling for a nerf, it's that they are saying it will be nerfed because that is unfortunately very broken. People will be stacking multiple DKs in 5v5 teams, so that by season end the best comp will be Disc Priest + Holy Pally + 3 DKs.
The inability to heal through DK damage is good and all, but how long does it take you to actually kill a target, vs how long does it take them to kill you? You have to really drill on a target for a long time without letting them get away to make this team work. Without being able to blow someone up, your strategy is pressure. The more time you are spending on a target, the more time they have to snare you, or to be life-gripped, or to blink, or ice block, or get hand of protection, or to intervene away... etc.
Slowing down fights has not been a very successful boxing strategy so far.
Been here for 12 months, and just now found how to add a Signature.
Mmm, I think there might be some minor misunderstandings
With my 4 DK's on a target they blow up in less than 3 seconds--And I'm in the blue pvp starter set with the CoC 2h weapon.
"Tact is for those that lack the wit for sarcasm."
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When I do instances I run one DK as Blood. I do a disease-less spam that's just Death Strike and Blood Boil. As long as I Death Grip the initial target into the group he does a decent job of holding AE aggro. Single target is no problem.
"Tact is for those that lack the wit for sarcasm."
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I found that running the entire team as blood was the way to go in most cases. In vortex pinnacle for example I had to heal on about 5 fights, the rest of the time the passive healing from blood, and the added survivability with 4 blood dk's meant nobody dropped below 90% hp for more than a few seconds.
Additionally I am thinking that DW blood for this team specifically will work wonders. In a typical situation this is a huge no-no due to threat generation, but when they are only competing with other blood DK's for threat the added blood worm proc is going to be massive. Having 10-12+ worms up during any longish fight might very well make healing a non-factor. The DPS is slow as molasses but I'd rather be slow than dead ;p
The team already has a full blown healer.
Do we need 4x Blood, as opposed to 1x Blood and 3x Frost for PvE?
Or maybe take it the other way.
Assume 4x Blood, fighting for threat and not caring who has it.
Then dual-spec the Pally Prot or Ret, whichever is better for PvE.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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