Quote Originally Posted by Mosg2 View Post
Lots of good points brought up regarding the team--And a lot of totally valid points about their weaknesses. I think Mercbeast and Zenga have succintly answered most of them. I'll reiterate and add my point(s):

1. This team epitomizes "Shock and Awe". You use your defensive cooldowns to pre-emptively force the other team to play defensive catchup. With that in mind...

AMS pre-empts Roots/Polys--You can kill anyone, even getting heals, in 6 seconds.
Lichborne/Trinket/Racial/Cleanse pre-empts Fear--Lichborne is enough time to kill two+ people.
Pillar of Frost pre-empts TS/Typhoon--Pillar of Frost is long enough to kill an entire Shaman team
Snares/DG pre-empts Snares--Your snares are equal but you have near-infinite Death Grips.

2. As an arena team I grant that it would be really tough to make Gladiator--But if you drop your healer and just run the 4 DK's I think it's still totally possible. Virtually zero incoming healing on a target coupled with MASSIVE AE damage is insane, especially if the primary dps target is their healer. Shock and Awe baby.

3. Sure, for rated BG's eventually everyone will get same gear and weapons that are just a hair worse than Gladiator-tier weapons. This is just a team that, to me, is a blast to play and is terribly effective in BG's. This coupled with point 4 makes them my favorite team

4. By running the healer main and 4 plate classes that are capable of tanking, literally any PvE content is doable. You can offspec as many guys as you want into the tanking tree. With no enrage timers your worst case scenario is 4x Blood DK's chewing through a boss in 10 minutes

Overall I'm concerned about the same things you guys are--I'm just optimistic that this team has the varied tools to be super effective--There's no ability that this team doesn't have a counter for (I forgot about Pillar of Frost on the video). One last thing I want to stress is that 4 Death Grips is insane considering you get a free one every time you kill someone AND you don't "lose" one when the target is immune due to cooldowns.
Current pve content, in ilvl 232+ gear sure, but what about cataclysm heroics? All the videos I've watched show bosses with strategy and annoying mechanics, at least for boxers (how about the one that summons like a dozen tornados?). Even then, wotlk heroics weren't easy for boxers, people have forgotten the days of wiping on the snake boss and doing only a few bosses from select dungeons until like 2Q 2009 when we massively outgeared the instances people were doing with ilvl 180 gear.