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  1. #331

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    Quote Originally Posted by Noids View Post
    Are you actually doing arenas with both though? I am levelling my team with 4DKs and a priest currently with my pally going solo slightly behind. I am actually running the priest in holy mode for super PoHs with chakra up. I find the survivability is decent at lvl 83-84 and the instants that priests have make for a much more mobile healer IMO which is a plus for this team. When I actually do die, spirit of redemption also makes for some awesome PoH spam for about 15 seconds while glyphed which generally lets the DKs mop up another 5 or so players with ease.

    If Shodo isn't, is anyone actually using a Priest + 4DK setup in arenas or rated BGs at 85?
    There is someone who does. It's not a bad healer at all, it just needs a bit of a buff and is certainly not worth leveling if you already have a paladin healer AT THIS POINT, maybe when their insta heals are better next patch it might change.
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  2. #332

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    Yep I'm thinking about going Holy for sure. Since any spec can Glyph MD to make it awesome it isn't a huge deal anymore IMO. I find PW:B too small an area because of IWT spam in PvP.

  3. #333

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    So if you use a priest as your healer with 4x frost dks, should your priest be disc or holy spec?

  4. #334
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    I'd say Disc, because this is PvP.

    And while the mitigation + healing of Disc is roughly equal to the healing of Holy, for PvE.
    The mitigation tools, let you survive a lot of stuff that a Holy priest would be lost on.



    *Edit*

    Had not really looked at the Spirit of Redemption thing.
    That is a nice tool for Holy, especially if we can down a significant portion of the team in that window.

    With Death Grip, if they were in the open to kill the Priest.
    They're probably going to be vulnerable too.

    I'd still look at Disc as much higher chance to stay alive.
    But really, aside from Mass Dispel to break immunities for the team.
    The priest doesn't bring a massive amount to the table, compared to another healer; they all heal a decent amount, but we don't need a large window to take out a lot of opposition.
    We put out a lot of DPS, so no need for say Mana Burn or what not.
    Last edited by Ualaa : 12-31-2010 at 02:04 AM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

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  5. #335

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    @ualaa Thanks. And what healer do you feel would be best? From reading this thread i havent found a clear cut favorite...

  6. #336

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    I finally finished reading this thread. And have come to the current conclusion that i also will be *gasp* running 4x frost dks. Lol. In my head 5x frost dks or 5x ret or prot pallys sounds AWESOME. Theres just nothing that points to it actually working

  7. #337
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    I went with a Disc Priest, but can see a strong argument for any healer type.
    With this composition, you cannot really go that wrong.



    Druid:
    - Hots, Thorns, Battle Rez, Cyclone, Instant root, Tree of Life, initial Stealth until you need healing.

    Paladin:
    - Hammer, Bubble, Resistance Aura, Beacon, Word of Glory, Hand of Sacrifice.

    Disc Priest:
    - Pain Suppression, PW: Shield, Fear, Mass Dispel, Power Infusion, Drain Mana, PW: Barrier, Smite healing.

    Holy Priest:
    - AoE heals, Chakra, Spirit of Redemption.

    Shaman:
    - Tremor/Grounding totems, Healing Stream with resists, Reincarnation, Earth Shield, Heroism/Bloodlust.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

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  8. #338

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    Quote Originally Posted by genghiskhan View Post
    Ive read strong cases for using either a paladin or shaman healer, but why not just go 5x frost dks? Wouldnt that make this comp even more powerful? Or would the extra dps etc. not make up for the lack of a dedicated healer?
    I think the cap rating wise is higher with 4x+healer, but with 5xDK I think you could reach a moderate level more easily. The extra DPs will push you over the edge, whereas really good teams will just interrupt your DPS long enough to whittle you away faster than you do them.

  9. #339

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    Quote Originally Posted by Boylston View Post
    I ran 4xBlood plus my priest in a few instances last night. I didn't glyph anything, since I was a little lazy, and it was still Faceroll time through the instance. Huge difference. Killing speed was a bit slower on trash, but it was completely safe. Glyphed Rune Tap would be even more healing...

    I think the way to go may be to just flip flop back and forth between frost and blood depending on difficulty of the boss/fight.
    For even more faceroll, switch to DW when using blood x4. You have so many blood worms out it gets a little silly.

  10. #340

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    @Ualaa:

    I think you can go wrong--Druid They bring virtually no offensive buffs, very little survivability while still being able to heal, no offensive dispel, and no Mass Dispel.

    I think for Arenas you want the Paladin but for BG's you want the Shaman or the Priest. That's my experience so far.

    Today I will probably put up another Manifesto that's updated. No promises. I'm thinking time for a new thread too?
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