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  1. #1

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    Quote Originally Posted by tanknspanker View Post
    from where i am right now.. cc's will not be an option with the dk's ..
    except mindfreeze cause its free
    but like hungering cold needs runic power.. but runic power is being dumped in frost strikes..
    strangulate requires a blood rune.
    and chains of ice requires a frost rune.
    maybe some ideas from mosg or shodokan or any other dk boxer?
    hungering cold does not require rp
    horn of winter generates 10 rp every 20 seconds
    strangulate requires 1 blood rune, but you have blood tap every minute
    and you have empored rune weapon on a 5 minute cooldown

    it's the idea behind the dk design to make the best choice for each situation - given a limited amount of resources, but there are enough freebies to achieve that
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #2

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    Quote Originally Posted by zenga View Post
    hungering cold does not require rp
    horn of winter generates 10 rp every 20 seconds
    strangulate requires 1 blood rune, but you have blood tap every minute
    and you have empored rune weapon on a 5 minute cooldown

    it's the idea behind the dk design to make the best choice for each situation - given a limited amount of resources, but there are enough freebies to achieve that
    glyphed that is

    forgot to tell you that i was talking bout lower lvl's ^^

    greetingz

  3. #3
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    Howling Blast is one of the main abilities of the team.
    Glyphed, it applies Frost Fever to any target hit.
    Talented, Frost Fever applies a 50% snare to targets.
    We will glyph it HB and talent FF, so no need for Chains of Ice.

    I'd probably not bother with Strangulate, given Mind Freeze will fire off every 2.5 seconds or so.



    The main specials I'd use are:
    - Anti-Magic Shell, lasts 7 seconds if glyphed and provides immunity to most debuff effects, and is usable every 45 seconds.
    - Icebound Fortitude, 12 seconds of stun immunity, every 3 minutes.
    - Lichborne, 10 seconds of Fear/Charm/Sleep immunity, every 2 minutes.
    - Pillars of Frost, 20 seconds of knockback/pushback immunity, every minute.
    - PvP trinket, every 2 minutes.

    They don't really last a very long time, but they're relatively short cooldowns.
    And they virtually guarantee someone goes down, when you Necrotic Strike while immune to CC's.

    When the pattern is, a battle at Blacksmith... then move to Lumber Mill and defend/attack there... we should have a good number of the cooldowns for each encounter.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  4. #4

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    Quote Originally Posted by Ualaa View Post
    Howling Blast is one of the main abilities of the team.
    Glyphed, it applies Frost Fever to any target hit.
    Talented, Frost Fever applies a 50% snare to targets.
    We will glyph it HB and talent FF, so no need for Chains of Ice.

    I'd probably not bother with Strangulate, given Mind Freeze will fire off every 2.5 seconds or so.



    The main specials I'd use are:
    - Anti-Magic Shell, lasts 7 seconds if glyphed and provides immunity to most debuff effects, and is usable every 45 seconds.
    - Icebound Fortitude, 12 seconds of stun immunity, every 3 minutes.
    - Lichborne, 10 seconds of Fear/Charm/Sleep immunity, every 2 minutes.
    - Pillars of Frost, 20 seconds of knockback/pushback immunity, every minute.
    - PvP trinket, every 2 minutes.

    They don't really last a very long time, but they're relatively short cooldowns.
    And they virtually guarantee someone goes down, when you Necrotic Strike while immune to CC's.

    When the pattern is, a battle at Blacksmith... then move to Lumber Mill and defend/attack there... we should have a good number of the cooldowns for each encounter.
    TBH when i'm in a bg i just dont know when to hit icebound fortitude .. just like lichborn and pilars of frost
    when entering a warlock i assume you just instant lichborne just like a priest, but the other 2 ?

    greetingz

  5. #5

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    People are forgetting about hungering cold.

  6. #6

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    Quote Originally Posted by Mercbeast View Post
    People are forgetting about hungering cold.

    not really ^^ page 16 is full of hungering cold sertainly last posts on that page

  7. #7
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    Lichborne, if warlocks/priests are running at your group.
    Or if you're going at a group that includes them.
    Possibly warriors, but I'd be inclined to expect them to cleave us, not scatter us.

    Pillars of Frost, when you go against an Elemental Shammy, Boomkin or Fire Mage.
    Not a huge deal, unless you're near a cliff.

    The Anti-Magic Shell, I've used a lot.
    Even though I've not pvp'd with DK's yet.
    It has come in handy against mobs.

    Don't think I've ever used Strangulate, Icebound Fortitude or Hungering Cold.

    But Hungering Cold will be worthwhile on round-robin.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #8

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    Hungering Cold is amazing for PvP and PvE IMO. I am just running a 4 DK team to level at the moment as I already have 1 DK at 80 and am too lazy to get another character to 60 to level with them.

    Despite not having a full group I hungering cold round robin every minute has let me complete both Hellfire instances at level without a 5th member and only with having one toon specced blood.

    In PvP I tend to go in and blow a hungering cold early just to keep everyone in the same place and throw them off their guard/burn trinkets at the start of a fight. It is unbelievable that with 4 frosties we can pop this 10 second group freeze every 15 seconds continuously if we wanted to. I am only 64 at the moment and can't wait until 70 to see what howling blast feels like, because this team seems to be out of control at the moment even without a healer.

    I have hungering cold, death grip and strangulate all set to round robin for use in PvP. I mainly use strangulate on the pesky mage that is immune to my death grip and is a pain in the ass to kill, whilst I kill his mates first. Once the target is in range of course mind blast locks them down nicely but ranged strangulate is really nice for support casters who pick your team off while you are killing your primary target.

    Really enjoying this team at the moment, just wish I could skip the 55-80 grind and get into the real stuff :P

  9. #9

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    Ya, Hungering Cold brings a whole new aspect to the group. You basically have two approaches to DPS, HB and then single target DPS via hungering cold. Both are going to work great I think.

  10. #10

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    I just wanna point out, this comp can't do quite a few of the fights in heroics. Yes this is a PVP discussion so i'll keep it short.

    Example: anti-melee mobs that need to be kited around, anti-melee mobs that straight up need to be killed by ranged... etc. tol'vir and halls are some examples of these types of fights.
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