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  1. #111

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    Quote Originally Posted by Multibocks View Post
    Aragent shouldn't there be more Death Strikes in the Blood DK macros because that is the tank tree and all of their mitigation revolves around using that ability. When I'm solo I'm pretty much go priority of Heart Strike x 2 then Death Strike filling in empty spaces with Rune Strike.
    Idealy we would want (Use DS with 5s gap so you maximise the self-heal and barrier. Use RS for threat. Use HS for threat, with diseases from Outbreak.)
    However with [(Multiboxing) ala cast sequence] this is almost a imposability so we try and develop the best we can while knowing it cant be optimal for single play.

    That said I havent revisited that macro but last time I was working on it, we tryed to very the rune casting to keep runes in a steady supply. and why with the Proc macro we have a cast Randon initiated in the macro to alternate between Death Strike and Heartstrike.

    I am planing on futher testing and tweeking once i have the rest of the Project finished.
    However If someone tweeked it and can show that its an improvement I will gladly add it to the project.

  2. #112

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    ah of course I forgot the proc macro.

  3. #113

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    So this setup made my Warrior work again. I had parked him at 61, not enjoying the class at all.
    Now his group is going well using the 2 step macros.
    Thanks a lot for that.

    My issue now is that he is running with 2 destro locks, a mage and a disc priest and the arcane mage out dps the rest by 50 pct or more.
    So I was wondering. Does the mage get this dps advantage at the cost of being less sustainable dmg over time due to mana consumption, or do I need to tune the macro for the destro locks?
    If I need to tune the lock macros, I could really use some guidance in where to start.

    Thanks in advance

    Dunq

  4. #114
    Member Iru's Avatar
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    Default Cleaned up macros - rotation

    Below is my cleaned up version of Aragent's macros, with the various macro controls and trinket evocations moved out to the beginning and the end of the macro and the embedded '/assist focus' commands removed. Aragent had some plans to use the new features of ISBoxer 38 in these macros but I'm not sure what they were so I haven't attempted anything.

    NOTE: I am making use of the Melee group to identify who should use /startattack. Aragent's original set-up used that group for IWT management so I expect this will work fine. It will just stop mages & priests from thinging that should whack things.

    /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Melee") /startattack
    !if (character in "Death Knights Blood") /castsequence reset=combat Icy Touch,Plague Strike,Pestilence,Blood Boil,Death Strike,Icy Touch,Plague Strike,Blood Boil,Heart Strike, Plague Strike,Blood Boil,Icy Touch,Heart Strike
    !if (character in "Death Knights Blood") /cast Rune Strike
    !if (character in "Death Knights Frost") /castsequence reset=target Howling Blast, Plague Strike, Obliterate, Blood Strike, Frost Strike, Howling Blast, Frost Strike
    !if (character in "Death Knights Frost") /cast Rune Strike
    !if (character in "Death Knights Unholy") /castsequence reset=15/target/dead Icy Touch,Plague Strike,Blood Strike,Blood Strike,Scourge Strike,Unholy Blight
    !also /castrandom heart strike,death strike,raise dead
    !if (character in "Death Knights Unholy") /cast Death Grip
    !if (character in "Death Knights Unholy") /cast Gnaw
    !if (character in "Druids Balance") /castsequence Moonfire,Insect Swarm,Wrath,Wrath,Wrath,Wrath,Wrath,Wrath,Wrath,Wr ath,Wrath,Moonfire,Insect Swarm,Wrath,Wrath,Wrath,Starfire,Starfire,Starfire ,Moonfire,Insect Swarm,Starfire,Starfire,Starfire,Starfire,Starfire ,Starfire
    !if (character in "Druids Feral") /cast [nostance:3]!Cat Form
    !if (character in "Druids Feral") /castsequence [nostance] reset=target/combat/3 Wild Growth,Rejuvenation; [Stance:1] Faerie Fire(Feral)(Feral),Mangle(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Mangle(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form); [stance:3] Mangle(Cat Form),Rake(Cat Form),Mangle(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Rake(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form)
    !if (character in "Hunters Beastmaster") /castsequence reset=combat/target Arcane Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Kill Command,Steady Shot,Arcane Shot,Steady Shot,Focus Fire,Kill Command,Steady Shot,Steady Shot
    !if (character in "Hunters Beastmaster") /cast Bestial Wrath
    !if (character in "Hunters Marksman")/castsequence reset=target/combat Serpent Sting,Chimera Shot,Arcane Shot,Arcane,Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot,Steady Shot,Steady Shot,Chimera Shot,Arcane Shot,Steady Shot,Steady Shot
    !if (character in "Hunters Marksman") /cast Rapid Fire
    !if (character in "Hunters Marksman") /cast Kill Shot
    !if (character in "Hunters Survival") /castsequence Hunter's Mark,Serpent Sting,Steady Shot,Steady Shot,Steady Shot,Steady Shot,Steady Shot,Steady Shot,Serpent Sting,Steady Shot,Steady Shot,Steady Shot,Steady Shot,Steady Shot,Steady Shot
    !if (character in "Hunters Survival") /cast Rapid Fire
    !if (character in "Mages Arcane") /castsequence Arcane Blast
    !if (character in "Mages Arcane") /cast Presence of Mind
    !if (character in "Mages Arcane") /cast Mirror Image
    !also /use Mana Gem
    !if (character in "Mages Fire") /castsequence reset=target/5 Scorch,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball,Fireball,Fireball,Fireball,Living Bomb,Fireball
    !if (character in "Mages Fire") /cast Pyroblast!
    !if (character in "Mages Frost") /castsequence Frostbolt,Frostbolt,Frostbolt,Frostbolt,Frostfire Bolt
    !if (character in "Paladins Protection") /castsequence reset=combat/6 Hammer of the Righteous,Judgement,Shield of the Righteous,Hammer of the Righteous,Word of Glory
    !if (character in "Paladins Protection") /cast Avenger's Shield
    !if (character in "Paladins Protection") /cast Consecration
    !if (character in "Paladins Protection") /cast Holy Wrath
    !if (character in "Paladins Retribution") /castsequence reset=combat/ctrl Holy Wrath,Crusader Strike,Judgement,Exorcism,Crusader Strike,Templar's Verdict,Judgement,Crusader Strike,Exorcism,Crusader Strike,Judgement,Templar's Verdict
    !if (character in "Priests Discipline") /castsequence [nochanneling] reset=target/combat/6 Penance,Smite,Holy Fire,Smite,Smite,Smite
    !if (character in "Priests Discipline") /cast Archangel
    !if (character in "Priests Shadow") /cast [noform] Shadowform
    !if (character in "Priests Shadow") /castsequence reset=15 Vampiric Touch,Devouring Plague,Shadow Word: Pain,Mind Flay,Mind Flay,Vampiric Touch,Mind Flay,Mind Flay,Devouring,Plague,Mind Flay,Vampiric Touch,Mind Flay,Mind Flay,Mind Flay,Mind Flay
    !if (character in "Rogues Assassination") /castsequence reset=combat/target mutilate,mutilate,mutilate,mutilate
    !if (character in "Rogues Assassination") /cast cold blood
    !if (character in "Shamans Enhancement") /castsequence reset=target/combat/8 Lightning Shield,Stormstrike,Lava Lash,Lightning Bolt,Earth Shock,Lightning Shield,Lightning Bolt
    !if (character in "Shamans Elemental") /castsequence reset=combat/8 Flame Shock,Lightning Bolt,Lightning Bolt,Lightning Bolt,Lightning Bolt,Lightning Bolt,Lightning Bolt,Lightning Bolt,Earth Shock,Lightning Bolt,Lightning Bolt,Lightning Bolt
    !also /cast Elemental Mastery
    !also /cast lightning bolt
    !if (character in "Shamans Restoration") /Castsequence [@targettarget] reset=combat/6 Healing Wave,Chain Heal,Chain Heal,Healing Wave,Chain Heal,Chain Heal
    !if (character in "Warlocks Affliction") /cast [@pettarget] petattack
    !if (character in "Warlocks Affliction") /castsequence reset=target/combat/18 Corruption,null
    !if (character in "Warlocks Affliction") /castsequence reset=target/combat/4 Bane of Agony,Shadow Bolt,Immolate,Drain Life
    !if (character in "Warlocks Demonology") /castsequence reset=target/combat/18 Corruption,null
    !if (character in "Warlocks Demonology") /castsequence reset=target/combat Incinerate,Incinerate,Incinerate,Shadow Bolt,Incinerate,Life Tap,Immolate
    !if (character in "Warlocks Destruction") /castsequence reset=target/5 Immolate,Corruption,Incinerate,Incinerate,Incinera te,Incinerate,Incinerate
    !if (character in "Warlocks Destruction") /cast [@target] Firebolt
    !if (character in "Warlocks Destruction") /cast Chaos Bolt
    !if (character in "Warriors Arms") /castsequence reset=target/combat/8 berserker stance, Recklessness,Mortal Strike,Battle Stance,Battle Shout,Deadly Calm,Charge,Mortal Strike,Heroic Strike,Rend,Heroic Strike,Mortal Strike
    !if (character in "Warriors Fury") /castsequence reset=target/combat/6 Berserker Rage,Battle Trance,Heroic Strike,Raging Blow,Bloodthirst,Enrage,Cleave,Raging Blow,Bloodthirst,Whirlwind
    !if (character in "Warriors Fury") /cast Slam
    !if (character in "Warriors Fury") /cast Bloodlust
    !if (character in "Warriors Protection") /castsequence reset=combat/6 Shield Slam,Demoralizing Shout,Devastate,Rend,Thunder Clap,Shield Slam,Devastate,Devastate,Devastate,Thunder Clap,Shield Slam,Devastate,Devastate,Devastate,Thunder Clap
    /use 13
    /use 14
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1
    Last edited by Iru : 02-13-2011 at 02:11 PM

  5. #115
    Member Iru's Avatar
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    Default Cleaned up macros - proc

    /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Melee") /startattack
    !if (character in "Death Knights Blood") /castsequence reset=combat Blood Boil,Death Strike,Blood Boil,Blood Boil,Blood Boil
    !if (character in "Death Knights Blood") /cast Rune Strike
    !if (character in "Death Knights Blood") /cast Blood Tap
    !if (character in "Death knights Blood") /castrandom Heart Strike,Death Strike
    !if (character in "Death Knights Frost") /cast frost strike
    !if (character in "Death Knights Frost") /cast blood strike
    !if (character in "Death Knights Frost") /cast howling blast
    !if (character in "Death Knights Unholy") /cast Mark of Blood
    !also /cast Horn of Winter
    !also /cast Icebound Fortitude
    !if (character in "Druids Balance") /castsequence Starsurge
    !if (character in "Druids Balance") /cast [noform] Moonkin Form
    !if (character in "Druids Feral") /cast [stance:1] Feral Charge(Bear Form); [stance:3] Feral Charge(Cat Form);
    !if (character in "Druids Feral") /castsequence [stance:1] reset=target/combat/3 Swipe(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Lacerate(Bear Form),Pulverize,Mangle(Bear Form),Pulverize
    !if (character in "Druids Feral") /cast [stance:1] Mangle (Bear Form); [stance3] Mangle (Cat Form)
    !if (character in "Druids Feral") /cast [stance:1] !Maul(Bear Form); [stance:3] Tiger's Fury(Cat Form)
    !if (character in "Druids Feral") /cast [stance:1] Berserk(Bear Form); [stance:3] Berserk(Cat Form)
    !if (character in "Hunters Beastmaster") /castsequence reset=combat Steady Shot,Steady Shot
    !if (character in "Hunters Beastmaster") /cast Kill Command
    !if (character in "Hunters Beastmaster") /cast Multi-Shot
    !if (character in "Hunters Beastmaster") /cast Focus Fire
    !if (character in "Hunters Marksman") /castsequence reset=target/combat Steady shot,Steady Shot,Arcane Shot
    !if (character in "Hunters Marksman") /cast Aim shot
    !if (character in "Hunters Marksman") /cast Kill Shot
    !if (character in "Hunters Survival") /cast Explosive Shot
    !if (character in "Hunters Survival") /cast Black Arrow
    !if (character in "Mages Arcane") /castsequence reset=6 Arcane Blast,Arcane Blast,Arcane Missiles
    !if (character in "Mages Fire") /cast Mirror Image
    !if (character in "Mages Fire") /cast Combustion
    !also /use Mana Gem
    !if (character in "Mages Frost") /castsequence Deep Freeze
    !if (character in "Mages Frost") /cast [nopet] Summon Water Elemental
    !if (character in "Mages Frost") /cast Early Frost
    !if (character in "Mages Frost") /cast Mirror Image
    !if (character in "Mages Frost") /cast Icy Veins
    !if (character in "Paladins Protection") /cast Revenge
    !if (character in "Paladins Retribution") /stopcasting
    !if (character in "Paladins Retribution") /castsequence exorcism
    !if (character in "Paladins Retribution") /stopcasting
    !if (character in "Paladins Retribution") /cast Hammer of Wrath
    !if (character in "Paladins Retribution") /cast Avenging Wrath
    !if (character in "Priests Discipline") /castsequence [nochanneling] reset=target/combat/6 Shadow Word: Pain,Devouring Plague,Penance,Smite,Holy Fire,Smite
    !if (character in "Priests Shadow") /castsequence reset=60 Mind Blast,Mind Blast,Mind Blast,Shadowfiend,Dispersion,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind,Blast,Shadowfiend,Mind Blast,Mind Blast,Mind Blast
    !if (character in "Rogues Assassination") /castsequence reset=combat Slice and Dice,Envenom,Mutilate,Rupture,Envenom,Envenom,Rupt ure,Envenom,Envenom,Rupture,Envenom,Envenom,ruptur e,Envenom,Envenom
    !if (character in "Shamans Enhancement") /castsequence reset=combat Fire Nova,Lightning Bolt,Lightning Bolt,Magma Totem,Fire Nova,Lightning Bolt,Lightning Bolt,Magma Totem,Fire Nova,Lightning Bolt
    !also /petattack
    !if (character in "Shamans Elemental") /cast Lava Burst
    !if (character in "Shamans Elemental") /stopcasting
    !if (character in "Shamans Elemental") /cast [@focus , exists] Wind Shear
    !if (character in "Shamans Elemental") /cast Wind Shear
    !if (character in "Shamans Elemental") /cast Wind Shear
    !if (character in "Shamans Elemental") /cast Lightning Bolt
    !if (character in "Shamans Restoration") /cast Call of the Elements
    !if (character in "Shamans Restoration") /cast Earthliving Weapon
    !if (character in "Shamans Restoration") /cast Earth Elemental Totem
    !if (character in "Warlocks Affliction")/castsequence reset=target/combat/4 Unstable Affliction,Haunt,Life Tap
    !if (character in "Warlocks Affliction")/cast Shadow Bolt
    !if (character in "Warlocks Demonology") /castsequence reset=target/combat Bane of Doom,Curse of the Elements,Immolate,Null
    !if (character in "Warlocks Demonology") /cast [@target,harm] Legion Strike
    !if (character in "Warlocks Demonology") /cast [@target,harm] Felstorm
    !if (character in "Warlocks Demonology") /cast Metamorphosis
    !if (character in "Warlocks Demonology") /cast Hand of Gul'dan
    !if (character in "Warlocks Destruction") /castsequence reset=target/10 Conflagrate,Conflagrate,Conflagrate,Curse of the Elements, Bane of Doom, Conflagrate,Conflagrate,Conflagrate,Conflagrate,Co nflagrate,Conflagrate,Conflagrate,Bane of Doom,Conflagrate,Conflagrate,Conflagrate,Conflagra te
    !if (character in "Warriors Arms") /throwdown
    !if (character in "Warriors Arms") /overpower
    !if (character in "Warriors Arms") /execute
    !if (character in "Warriors Fury") /castsequence reset=target/combat/6 Enrage,Cleave,Raging Blow,Bloodthirst,Whirlwind,Berserker Rage,Battle Trance,Heroic Strike,Raging Blow,Bloodthirst
    !if (character in "Warriors Fury") /cast Bloodlust
    !if (character in "Warriors Fury") /cast Heroic Throw
    !if (character in "Warriors Fury") /cast Intercept
    /use 13
    /use 14
    !if (character in "Warriors Protection") /cast Revenge
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1
    Last edited by Iru : 02-13-2011 at 02:10 PM

  6. #116

    Default

    Aragent, I'm trying to set this up but I would like it if you could show some screens of this IS set-up. Would help me alot. Dunno if there is pics or a vid of this around.

    Thanks,
    Leo
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  7. #117

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    I think I managed to get it somehow. Now I started this with my all destro warlock team but I can't get the macro to go past Immo and Corruption.. What am I missing? I changed the macro for Destrolock (lvl 60) to:

    !if (character in "Warlocks Destruction") /stopmacro [channeling]
    !if (character in "Warlocks Destruction") /castsequence reset=target/5 Immolate, Corruption, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt
    !also /use 13
    !also /use 14

    The proc macro is still the original one. All I need to do to fire of the macro is spam ////// right?
    Last edited by Leovindica : 02-20-2011 at 03:33 PM
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  8. #118

    Default

    Btw, my lvl 85 destro lock with the macro as Iru made does work fine. Without any buff whatsoever I did 8k on 85 targetdummy
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  9. #119

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    Quote Originally Posted by Leovindica View Post
    I think I managed to get it somehow. Now I started this with my all destro warlock team but I can't get the macro to go past Immo and Corruption.. What am I missing? I changed the macro for Destrolock (lvl 60) to:

    !if (character in "Warlocks Destruction") /stopmacro [channeling]
    !if (character in "Warlocks Destruction") /castsequence reset=target/5 Immolate, Corruption, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt
    !also /use 13
    !also /use 14

    The proc macro is still the original one. All I need to do to fire of the macro is spam ////// right?
    Did you wind upgetting every thing set up, and working or do you still need help?

  10. #120

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    Hey

    Managed to get it working for my 85 Destro Lock and Prot Pala lvl 60 but the 3 shadowpriests that r the slaves to the pala don't get the macro going, I edited the macro to their lvl. But even the Shadowform macro doesn't start.
    My lvl 60 locks don't work at all, I've made a "Warlocks Destruction 60" target group and adapted the macro for their lvl like I showed.
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

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