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Cleaned up macros - proc
/stopmacro [@target,noexists] [noharm] [dead] [channeling]
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 0
!if (character in "Melee") /startattack
!if (character in "Death Knights Blood") /castsequence reset=combat Blood Boil,Death Strike,Blood Boil,Blood Boil,Blood Boil
!if (character in "Death Knights Blood") /cast Rune Strike
!if (character in "Death Knights Blood") /cast Blood Tap
!if (character in "Death knights Blood") /castrandom Heart Strike,Death Strike
!if (character in "Death Knights Frost") /cast frost strike
!if (character in "Death Knights Frost") /cast blood strike
!if (character in "Death Knights Frost") /cast howling blast
!if (character in "Death Knights Unholy") /cast Mark of Blood
!also /cast Horn of Winter
!also /cast Icebound Fortitude
!if (character in "Druids Balance") /castsequence Starsurge
!if (character in "Druids Balance") /cast [noform] Moonkin Form
!if (character in "Druids Feral") /cast [stance:1] Feral Charge(Bear Form); [stance:3] Feral Charge(Cat Form);
!if (character in "Druids Feral") /castsequence [stance:1] reset=target/combat/3 Swipe(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Lacerate(Bear Form),Pulverize,Mangle(Bear Form),Pulverize
!if (character in "Druids Feral") /cast [stance:1] Mangle (Bear Form); [stance3] Mangle (Cat Form)
!if (character in "Druids Feral") /cast [stance:1] !Maul(Bear Form); [stance:3] Tiger's Fury(Cat Form)
!if (character in "Druids Feral") /cast [stance:1] Berserk(Bear Form); [stance:3] Berserk(Cat Form)
!if (character in "Hunters Beastmaster") /castsequence reset=combat Steady Shot,Steady Shot
!if (character in "Hunters Beastmaster") /cast Kill Command
!if (character in "Hunters Beastmaster") /cast Multi-Shot
!if (character in "Hunters Beastmaster") /cast Focus Fire
!if (character in "Hunters Marksman") /castsequence reset=target/combat Steady shot,Steady Shot,Arcane Shot
!if (character in "Hunters Marksman") /cast Aim shot
!if (character in "Hunters Marksman") /cast Kill Shot
!if (character in "Hunters Survival") /cast Explosive Shot
!if (character in "Hunters Survival") /cast Black Arrow
!if (character in "Mages Arcane") /castsequence reset=6 Arcane Blast,Arcane Blast,Arcane Missiles
!if (character in "Mages Fire") /cast Mirror Image
!if (character in "Mages Fire") /cast Combustion
!also /use Mana Gem
!if (character in "Mages Frost") /castsequence Deep Freeze
!if (character in "Mages Frost") /cast [nopet] Summon Water Elemental
!if (character in "Mages Frost") /cast Early Frost
!if (character in "Mages Frost") /cast Mirror Image
!if (character in "Mages Frost") /cast Icy Veins
!if (character in "Paladins Protection") /cast Revenge
!if (character in "Paladins Retribution") /stopcasting
!if (character in "Paladins Retribution") /castsequence exorcism
!if (character in "Paladins Retribution") /stopcasting
!if (character in "Paladins Retribution") /cast Hammer of Wrath
!if (character in "Paladins Retribution") /cast Avenging Wrath
!if (character in "Priests Discipline") /castsequence [nochanneling] reset=target/combat/6 Shadow Word: Pain,Devouring Plague,Penance,Smite,Holy Fire,Smite
!if (character in "Priests Shadow") /castsequence reset=60 Mind Blast,Mind Blast,Mind Blast,Shadowfiend,Dispersion,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind,Blast,Shadowfiend,Mind Blast,Mind Blast,Mind Blast
!if (character in "Rogues Assassination") /castsequence reset=combat Slice and Dice,Envenom,Mutilate,Rupture,Envenom,Envenom,Rupt ure,Envenom,Envenom,Rupture,Envenom,Envenom,ruptur e,Envenom,Envenom
!if (character in "Shamans Enhancement") /castsequence reset=combat Fire Nova,Lightning Bolt,Lightning Bolt,Magma Totem,Fire Nova,Lightning Bolt,Lightning Bolt,Magma Totem,Fire Nova,Lightning Bolt
!also /petattack
!if (character in "Shamans Elemental") /cast Lava Burst
!if (character in "Shamans Elemental") /stopcasting
!if (character in "Shamans Elemental") /cast [@focus , exists] Wind Shear
!if (character in "Shamans Elemental") /cast Wind Shear
!if (character in "Shamans Elemental") /cast Wind Shear
!if (character in "Shamans Elemental") /cast Lightning Bolt
!if (character in "Shamans Restoration") /cast Call of the Elements
!if (character in "Shamans Restoration") /cast Earthliving Weapon
!if (character in "Shamans Restoration") /cast Earth Elemental Totem
!if (character in "Warlocks Affliction")/castsequence reset=target/combat/4 Unstable Affliction,Haunt,Life Tap
!if (character in "Warlocks Affliction")/cast Shadow Bolt
!if (character in "Warlocks Demonology") /castsequence reset=target/combat Bane of Doom,Curse of the Elements,Immolate,Null
!if (character in "Warlocks Demonology") /cast [@target,harm] Legion Strike
!if (character in "Warlocks Demonology") /cast [@target,harm] Felstorm
!if (character in "Warlocks Demonology") /cast Metamorphosis
!if (character in "Warlocks Demonology") /cast Hand of Gul'dan
!if (character in "Warlocks Destruction") /castsequence reset=target/10 Conflagrate,Conflagrate,Conflagrate,Curse of the Elements, Bane of Doom, Conflagrate,Conflagrate,Conflagrate,Conflagrate,Co nflagrate,Conflagrate,Conflagrate,Bane of Doom,Conflagrate,Conflagrate,Conflagrate,Conflagra te
!if (character in "Warriors Arms") /throwdown
!if (character in "Warriors Arms") /overpower
!if (character in "Warriors Arms") /execute
!if (character in "Warriors Fury") /castsequence reset=target/combat/6 Enrage,Cleave,Raging Blow,Bloodthirst,Whirlwind,Berserker Rage,Battle Trance,Heroic Strike,Raging Blow,Bloodthirst
!if (character in "Warriors Fury") /cast Bloodlust
!if (character in "Warriors Fury") /cast Heroic Throw
!if (character in "Warriors Fury") /cast Intercept
/use 13
/use 14
!if (character in "Warriors Protection") /cast Revenge
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 1
Last edited by Iru : 02-13-2011 at 02:10 PM
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