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    I have not added this Yet but this is what Im proposing for "Druids Feral" for Cat and Bear Form
    they will both be about 550 to 600 characters each sowe should be ok.

    Sence making them seperate ATG as My thinking is that would be a little more cummbersome every time you wished to go from Cat to bear,

    This is assuming stance:1 is Bear and stance:3 is cat (though that may not always be the case with newer Druids)

    and I have yet to put in the conditionals but wanted to see peoples thoughts on the macro befor I do.

    for Rotation macro

    /castsequence [stance:1] reset=target/combat/3 Faerie Fire(Feral)(Feral),Mangle(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Mangle(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form); [stance:3] Mangle(Cat Form),Rake(Cat Form),Mangle(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Rake(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form)

    For Proc Macro

    /cast [stance:1] Feral Charge(Cat Form); [stance:3] Feral Charge(Bear Form)
    /castsequence [stance:1] reset=target/combat/3 Swipe(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),,Mangle(Bear Form),Pulverize(Bear Form),
    /cast [stance:1] Mangle (Bear Form); [stance3] Mangle (Cat Form)
    /cast [stance:1] !Maul(Bear Form); [stance:3] Tiger's Fury(Cat Form)
    /cast [stance:1] Berserk(Bear Form); [stance:3] Berserk(Cat Form)

    we could also do something simular for Tree and Balance, but I belive that would make the Macro count too long and Idont see as big an issue here as I did with Cat and Bear forms for Feral

    However wecould probably do this for Rogue Steath. or Prowl
    Last edited by Aragent : 12-04-2010 at 12:33 AM

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