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  1. #51

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    Wow, stupid spelling error on my part - thanks for catching that. I've gotta run that group tonight, so I'll see if it fixes it. I'm sure it does.

    I'll keep an eye on the other procs as well, to make sure they're firing off. I think that part was at least working okay.

    Thanks!

  2. #52

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    Updated Custom Rotation and Custom Proc macro script from first page

    Fixed Minor syntax errors and white spaces.

    also tweeked a couple macros to improve dps.

  3. #53

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    Aragent, I posted in Mercurio's thread, but I'll post a my final setup here.


    I did more testing with your current macro setup and found some issues.

    1. Remove the /cast Lightning Bolt from the proc macro
    2. Also remove the /cast Lightning Bolt from the rotation macro
    3. The Lava Burst proc and be either /cast Lava Burst or a /castsequence Lava Burst, Lava Burst, ....
    4. Remove the /stopcasting from the proc macro. This will cause the macro to fail entirely.

    Finally, I don't see a reason why /cast Wind Shear is listed twice.

    The main drawback to this system is that all the shamans use the same exact sequence. Of course, this is what you usually want, except for the case of wind shear. I like to staggered my Wind Shear across all my shamans, that way the interrupt capability is used more effectively. The SLOT1 Shaman has Wind Shear at the start of the rotation macro. The SLOT2 shaman has it 3 spells in, SLOT3 has it 6 spells, etc.

    That way a wind shear is going off once every 6-9 seconds.

    I've been trying to think of a way to integrate this into your setup, but haven't thought of anything yet without making a separate macro of each shaman slot, which kinda defeats the purpose of this anyway!

  4. #54

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    Quote Originally Posted by daanji View Post
    I've been trying to think of a way to integrate this into your setup, but haven't thought of anything yet without making a separate macro of each shaman slot, which kinda defeats the purpose of this anyway!
    Wouldn't it work to just create 2 Shaman elemental ATG groups, and then have the macro include a second version of the cast sequence with different order for the second Shaman elemental ATG?

  5. #55

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    Was about to comment that FTL multimode should work, until I noticed all the "/assist focus" lines in the mage macros.

    I'm gonna borrow the idea though =D Will save me a lot of typing in the long run, especially since none of my teams are currently above level 70

    BTW: If you like to be a little more flexible with changing talentspecs in game you can always create a spec change keymap targetted to current window only.

    Code:
    Step 1
      Action:
        Warcraft macro action -> "/usetalents 1"
        Join Group "Druid Resto" > "Druid - UberDruid" <--- (Obviously this is aimed directly at a character not a slot)
        Leave Group "Druid Tank" > "Druid - UberDruid"
    Step 2
      Action
        Warcraft macro action -> "/usetalents 2"
        Leave Group "Druid Resto" > "Druid - UberDruid"
        Join Group "Druid Tank" > "Druid - UberDruid"
    Switch to the toon, hit the ""change spec" hot key, and Onscreen it'll change talents while simultaneously swapping Action Target Group within ISBoxer. For the few toons you actually would need to switch specs create a keymap pop this key in it and assign just that toon. Since it only goes to window current all toons version can share the same hotkey binding.

    (As always: I've not tested it, but it'll probably work =P)

    Could do this to swap stances equally well, and probably more useful too.
    Last edited by ZorbaTheGeek : 12-01-2010 at 09:54 AM

  6. #56

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    Quote Originally Posted by Dunquan View Post
    Wouldn't it work to just create 2 Shaman elemental ATG groups, and then have the macro include a second version of the cast sequence with different order for the second Shaman elemental ATG?
    Yes, that is one way to do it.

    That, that would require a slightly different macro for each shaman. So if you have 5x shamans, you'd have 5 ATG, which kind defeats the purpose of this setup (one place to store all macros, one macro per class / spec per button ).

  7. #57

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    Quote Originally Posted by Dunquan View Post
    Wouldn't it work to just create 2 Shaman elemental ATG groups, and then have the macro include a second version of the cast sequence with different order for the second Shaman elemental ATG?
    Quote Originally Posted by daanji View Post
    Yes, that is one way to do it.

    That, that would require a slightly different macro for each shaman. So if you have 5x shamans, you'd have 5 ATG, which kind defeats the purpose of this setup (one place to store all macros, one macro per class / spec per button ).
    I was thinking of altering the idea behind Melee IWT by way of making a new mapkey action called wind Shear Rotation
    Leave Hotkey empty (we wil call it later) and the do up a regular round robin doing Wind Shear

    Then in the 2 step Mapkey now we will place this (My thoughts would be to place it under 2nd step) after the Custom Proc Macro action
    Dokeymap action Windshear Rotation (this is all theroy craft at moment) But my thoughts are it would then try to fire off a Wind Shear after so if it fell threw the Proc to macro to fire it would go off, and each release of your buton would cycle it to the next Shaman)

    Just a Thought I had at 4am
    Last edited by Aragent : 12-01-2010 at 01:16 PM

  8. #58

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    Quote Originally Posted by daanji View Post
    Aragent, I posted in Mercurio's thread, but I'll post a my final setup here.


    I did more testing with your current macro setup and found some issues.

    1. Remove the /cast Lightning Bolt from the proc macro
    2. Also remove the /cast Lightning Bolt from the rotation macro
    3. The Lava Burst proc and be either /cast Lava Burst or a /castsequence Lava Burst, Lava Burst, ....
    4. Remove the /stopcasting from the proc macro. This will cause the macro to fail entirely.

    Finally, I don't see a reason why /cast Wind Shear is listed twice.

    The main drawback to this system is that all the shamans use the same exact sequence. Of course, this is what you usually want, except for the case of wind shear. I like to staggered my Wind Shear across all my shamans, that way the interrupt capability is used more effectively. The SLOT1 Shaman has Wind Shear at the start of the rotation macro. The SLOT2 shaman has it 3 spells in, SLOT3 has it 6 spells, etc.

    That way a wind shear is going off once every 6-9 seconds.

    I've been trying to think of a way to integrate this into your setup, but haven't thought of anything yet without making a separate macro of each shaman slot, which kinda defeats the purpose of this anyway!
    Thanks Daanji: Ill update it later
    Your Right their should not be a secound Wind Shear probably a copy Past error.

    I belive the /stopcasting line was in there (Theroy crafting to see if with it we could force Wind Shear to cast only when it Procs a Insta Cast)


    Thanks everyone for there improvements and help lets keep the Ideas comming
    Last edited by Aragent : 12-01-2010 at 01:22 PM

  9. #59
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    Quote Originally Posted by ZorbaTheGeek View Post
    BTW: If you like to be a little more flexible with changing talentspecs in game you can always create a spec change keymap targetted to current window only.

    Code:
    Step 1
      Action:
        Warcraft macro action -> "/usetalents 1"
        Join Group "Druid Resto" > "Druid - UberDruid" <--- (Obviously this is aimed directly at a character not a slot)
        Leave Group "Druid Tank" > "Druid - UberDruid"
    Step 2
      Action
        Warcraft macro action -> "/usetalents 2"
        Leave Group "Druid Resto" > "Druid - UberDruid"
        Join Group "Druid Tank" > "Druid - UberDruid"
    Could do this to swap stances equally well, and probably more useful too.

    I've got something similar.

    It also includes:
    /Equipset PvP
    /Usetalents 1

    And:
    /Equipset PvE
    /Usetalents 2

    I just named two sets of gear, using the in-game equipment manager.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #60

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    I have not added this Yet but this is what Im proposing for "Druids Feral" for Cat and Bear Form
    they will both be about 550 to 600 characters each sowe should be ok.

    Sence making them seperate ATG as My thinking is that would be a little more cummbersome every time you wished to go from Cat to bear,

    This is assuming stance:1 is Bear and stance:3 is cat (though that may not always be the case with newer Druids)

    and I have yet to put in the conditionals but wanted to see peoples thoughts on the macro befor I do.

    for Rotation macro

    /castsequence [stance:1] reset=target/combat/3 Faerie Fire(Feral)(Feral),Mangle(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Mangle(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form); [stance:3] Mangle(Cat Form),Rake(Cat Form),Mangle(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Rake(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form)

    For Proc Macro

    /cast [stance:1] Feral Charge(Cat Form); [stance:3] Feral Charge(Bear Form)
    /castsequence [stance:1] reset=target/combat/3 Swipe(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),,Mangle(Bear Form),Pulverize(Bear Form),
    /cast [stance:1] Mangle (Bear Form); [stance3] Mangle (Cat Form)
    /cast [stance:1] !Maul(Bear Form); [stance:3] Tiger's Fury(Cat Form)
    /cast [stance:1] Berserk(Bear Form); [stance:3] Berserk(Cat Form)

    we could also do something simular for Tree and Balance, but I belive that would make the Macro count too long and Idont see as big an issue here as I did with Cat and Bear forms for Feral

    However wecould probably do this for Rogue Steath. or Prowl
    Last edited by Aragent : 12-04-2010 at 12:33 AM

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