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  1. #1

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    Was about to comment that FTL multimode should work, until I noticed all the "/assist focus" lines in the mage macros.

    I'm gonna borrow the idea though =D Will save me a lot of typing in the long run, especially since none of my teams are currently above level 70

    BTW: If you like to be a little more flexible with changing talentspecs in game you can always create a spec change keymap targetted to current window only.

    Code:
    Step 1
      Action:
        Warcraft macro action -> "/usetalents 1"
        Join Group "Druid Resto" > "Druid - UberDruid" <--- (Obviously this is aimed directly at a character not a slot)
        Leave Group "Druid Tank" > "Druid - UberDruid"
    Step 2
      Action
        Warcraft macro action -> "/usetalents 2"
        Leave Group "Druid Resto" > "Druid - UberDruid"
        Join Group "Druid Tank" > "Druid - UberDruid"
    Switch to the toon, hit the ""change spec" hot key, and Onscreen it'll change talents while simultaneously swapping Action Target Group within ISBoxer. For the few toons you actually would need to switch specs create a keymap pop this key in it and assign just that toon. Since it only goes to window current all toons version can share the same hotkey binding.

    (As always: I've not tested it, but it'll probably work =P)

    Could do this to swap stances equally well, and probably more useful too.
    Last edited by ZorbaTheGeek : 12-01-2010 at 09:54 AM

  2. #2
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    Quote Originally Posted by ZorbaTheGeek View Post
    BTW: If you like to be a little more flexible with changing talentspecs in game you can always create a spec change keymap targetted to current window only.

    Code:
    Step 1
      Action:
        Warcraft macro action -> "/usetalents 1"
        Join Group "Druid Resto" > "Druid - UberDruid" <--- (Obviously this is aimed directly at a character not a slot)
        Leave Group "Druid Tank" > "Druid - UberDruid"
    Step 2
      Action
        Warcraft macro action -> "/usetalents 2"
        Leave Group "Druid Resto" > "Druid - UberDruid"
        Join Group "Druid Tank" > "Druid - UberDruid"
    Could do this to swap stances equally well, and probably more useful too.

    I've got something similar.

    It also includes:
    /Equipset PvP
    /Usetalents 1

    And:
    /Equipset PvE
    /Usetalents 2

    I just named two sets of gear, using the in-game equipment manager.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #3

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    I have not added this Yet but this is what Im proposing for "Druids Feral" for Cat and Bear Form
    they will both be about 550 to 600 characters each sowe should be ok.

    Sence making them seperate ATG as My thinking is that would be a little more cummbersome every time you wished to go from Cat to bear,

    This is assuming stance:1 is Bear and stance:3 is cat (though that may not always be the case with newer Druids)

    and I have yet to put in the conditionals but wanted to see peoples thoughts on the macro befor I do.

    for Rotation macro

    /castsequence [stance:1] reset=target/combat/3 Faerie Fire(Feral)(Feral),Mangle(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Mangle(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form); [stance:3] Mangle(Cat Form),Rake(Cat Form),Mangle(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Rake(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form)

    For Proc Macro

    /cast [stance:1] Feral Charge(Cat Form); [stance:3] Feral Charge(Bear Form)
    /castsequence [stance:1] reset=target/combat/3 Swipe(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),,Mangle(Bear Form),Pulverize(Bear Form),
    /cast [stance:1] Mangle (Bear Form); [stance3] Mangle (Cat Form)
    /cast [stance:1] !Maul(Bear Form); [stance:3] Tiger's Fury(Cat Form)
    /cast [stance:1] Berserk(Bear Form); [stance:3] Berserk(Cat Form)

    we could also do something simular for Tree and Balance, but I belive that would make the Macro count too long and Idont see as big an issue here as I did with Cat and Bear forms for Feral

    However wecould probably do this for Rogue Steath. or Prowl
    Last edited by Aragent : 12-04-2010 at 12:33 AM

  4. #4

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    That, that would require a slightly different macro for each shaman. So if you have 5x shamans, you'd have 5 ATG, which kind defeats the purpose of this setup (one place to store all macros, one macro per class / spec per button ).
    Can't have both ... best is:


    Step 1:
    Shaman 1 big macro
    Shaman 2 chain heal or whatever
    Shaman 3 chain heal or whatever

    do not advance untill chain heal or whatever casting time done (if over the gcd)

    Step 2:
    Shaman 1 big macro
    Shaman 2 big macro
    Shaman 3 chain heal or whatever

    etc.

    Ya more atg is better then goofing with the big macrol.

    28 BoXXoR RoXXoR Website
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  5. #5

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    Proposed additions or tweeks [Druids Feral,Warriors Arms, Warriors Furry]
    I have not added Conditionals so better to test the Macros ingame,
    Im curently working on macros for Priests Discipline, and Death Knights Blood.

    Druids Feral
    Rotation:
    /castsequence [nostance] reset=target/combat/3 Wild Growth,Rejuvenation; [Stance:1] Faerie Fire(Feral)(Feral),Mangle(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Mangle(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form); [stance:3] Mangle(Cat Form),Rake(Cat Form),Mangle(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Rake(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form)

    Proc:
    /cast [stance:1] Feral Charge(Bear Form); [stance:3] Feral Charge(Cat Form);
    /castsequence [stance:1] reset=target/combat/3 Swipe(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Lacerate(Bear Form),Pulverize,Mangle(Bear Form),Pulverize
    /cast [stance:1] Mangle (Bear Form); [stance3] Mangle (Cat Form)
    /cast [stance:1] !Maul(Bear Form); [stance:3] Tiger's Fury(Cat Form)
    /cast [stance:1] Berserk(Bear Form); [stance:3] Berserk(Cat Form)

    Warrior Arms
    Rotation:
    /castsequence reset=target/combat/8 berserker stance, Recklessness,Mortal Strike,Battle Stance,Battle Shout,Deadly Calm,Charge,Mortal Strike,Heroic Strike,Rend,Heroic Strike,Mortal Strike

    Proc:
    /throwdown
    /overpower
    /execute
    /use13
    /use14

    Warriors Furry
    Rotation:
    /castsequence reset=target/combat/6 Berserker Rage,Battle Trance,Heroic Strike,Raging Blow,Bloodthirst,Enrage,Cleave,Raging Blow,Bloodthirst,Whirlwind
    /Cast Slam
    /cast Bloodlust

    Proc:
    /castsequence reset=target/combat/6 Enrage,Cleave,Raging Blow,Bloodthirst,Whirlwind,Berserker Rage,Battle Trance,Heroic Strike,Raging Blow,Bloodthirst
    /cast bloodlust
    /cast Heroic Throw
    /cast Intercept
    !also /use 13
    !also /use 14
    Last edited by Aragent : 12-06-2010 at 03:33 PM

  6. #6
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    Sep 2008
    Location
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    Default

    Thanks for working on this stuff.
    A couple of small changes.

    Quote Originally Posted by Aragent View Post
    Druids Feral
    Rotation:
    /castsequence [nostance] reset=target/combat/3 Wild Growth,Rejuvination; [Form:1] Faerie Fire(Feral)(Feral),Mangle(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Mangle(Bear Form),Pulverize(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Pulverize(Bear Form); [stance:3] Mangle(Cat Form),Rake(Cat Form),Mangle(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Rake(Cat Form),Rip(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Mangle(Cat Form),Ferocious Bite(Cat Form)
    Change
    - Rejuvination to Rejuvenation
    - [Form:1] to [Stance:1]

    Quote Originally Posted by Aragent View Post
    Proc:
    /cast [stance:1] Feral Charge(Cat Form); [stance:3] Feral Charge(Bear Form)
    /castsequence [stance:1] reset=target/combat/3 Swipe(Bear Form),Lacerate(Bear Form),Lacerate(Bear Form),Swipe(Bear Form),Lacerate(Bear Form),Pulverize,Mangle(Bear Form),Pulverize
    /cast [stance:1] Mangle (Bear Form); [stance3] Mangle (Cat Form)
    /cast [stance:1] !Maul(Bear Form); [stance:3] Tiger's Fury(Cat Form)
    /cast [stance:1] Berserk(Bear Form); [stance:3] Berserk(Cat Form)
    Change:
    - Line 1, [stance:1] and [stance:3] are mixed up.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #7

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    Quote Originally Posted by Ualaa View Post
    Thanks for working on this stuff.
    A couple of small changes.



    Change
    - Rejuvination to Rejuvenation
    - [Form:1] to [Stance:1]



    Change:
    - Line 1, [stance:1] and [stance:3] are mixed up.
    Thanks you for Catching that Ualaa and have edited the above post
    your insite is always welcome
    Last edited by Aragent : 12-06-2010 at 03:34 PM

  8. #8

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    proposed Death knights Blood level 81-83

    Rotation Macro:
    /castsequence reset=target/combat/8 Outbreak,Death Strike,Death Strike,Dancing Rune Weapon,Death and Decay,Icy Touch,Blood Boil,Blood Boil
    /cast Rune Strike

    Proc:
    /castsequence reset=target/combat/8 Pestilence,Heart Strike,Heart Strike,Blood Tap,Plague Strike,Death Strike,,Blood Boil,Blood Boil
    /cast Rune Strike
    /cast Blood Tap
    /cast Horn of Winter
    /cast Dark Simulacrum (add at level 85)

    Im unsure of Nerotic Strike (level 83) thus why the macro is only set for Level 83

  9. #9

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    Added: Level 80
    "Death knights Blood"
    "Warriors Arms"
    "Warriors Fury"

    Working on:
    "Priests Discipline"
    "Warlocks Demo"
    "Warlocks Affliction"
    Last edited by Aragent : 12-09-2010 at 11:10 PM

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