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  1. #31

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    Thanks Aragent,

    I am runing prot pally, 3 rets and one holy. I have ATG groups for all 3 and a melee ATG.
    ATG groups named Pally prot, Pally ret and Pally holy.
    For the mapped key i think i didnt really spell anything apart from adjusting the names of the ATG groups in the macro, as i copied the rest from your post.
    This makes my first custom rotation macro look like this:

    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Pally prot") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally prot") /startattack
    !if (character in "Pally prot") /castsequence reset=combat/6 Hammer of the Righteous,Judgement
    !if (character in "Pally prot") /cast Avenger's Shield
    !if (character in "Pally prot") /cast Consecration
    !if (character in "Pally prot") /cast Holy Wrath
    !also /use 13
    !also /use 14
    !if (character in "Pally ret") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally ret") /startattack
    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement
    !also /use 13
    !also /use 14
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1

    Castsequence is cut down to a few spells for testing purposes.
    This macro however never executed, but all my guys kept casting exorcism full speed till out of mana from the second step proc macro.
    Just to verify the above code i copied the code to the second step and replaced the exorcism spell making the step 2 proc macro look like this:

    /stopmacro [@target,noexists] [noharm] [dead]
    /startattack
    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Pally prot") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally prot") /startattack
    !if (character in "Pally prot") /castsequence reset=combat/6 Hammer of the Righteous,Judgement
    !if (character in "Pally prot") /cast Avenger's Shield
    !if (character in "Pally prot") /cast Consecration
    !if (character in "Pally prot") /cast Holy Wrath
    !also /use 13
    !also /use 14
    !if (character in "Pally ret") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally ret") /startattack
    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement
    !also /use 13
    !also /use 14
    !if (character in "Shaman elemental ") /castsequence reset=combat/8 Call of the Elements,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Searing Totem,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst
    !if (character in "Shaman elemental") /stopcasting
    !if (character in "Shaman elemental") /cast [@focus , exists] Wind Shear
    !if (character in "Shaman elemental") /cast Wind Shear
    !if (character in "Shaman elemental") /cast Wind Shear
    !also /use 13
    !also /use 14
    !if (character in "Hunters Beastmaster") /castsequence reset=combat Steady Shot,Steady Shot
    !if (character in "Hunters Beastmaster") /Cast Kill Command
    !if (character in "Hunters Beastmaster") /CAST Multi-Shot
    !if (character in "Hunters Beastmaster") /Cast Focus Fire
    !if (character in "Priests Shadow") /stopmacro [channeling]
    !if (character in "Priests Shadow") /assist focus
    !if (character in "Priests Shadow") /castsequence reset=60 Mind Blast,Mind Blast,Mind Blast,Shadowfiend,Dispersion,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind,Blast,Shadowfiend,Mind Blast,Mind Blast,Mind Blast
    !if (character in "Shaman restoration") /cast Call of the Elements
    !if (character in "Shaman restoration") /cast Earthliving Weapon
    !if (character in "Shaman restoration") /cast Earth Elemental Totem
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1

    Haven't cleaned out the stuff for chars i dont use yet.
    This actually works and i can see the spells go off.
    Now i dont know where to look for the reason why step 1 does not work.
    I must admit that im not skilled at messing around with this stuff, and live off the isboxer wizard and stealing the brilliant stuff invented by other people on these irreplacebel boards.

    Thanks in advance.

    /Dunq

    Last edited by Dunquan : 11-28-2010 at 06:18 AM

  2. #32

    Default

    Not sure but:


    !if (character in "Pally prot") /castsequence reset=combat/6 Hammer of the Righteous,Judgement



    Space missing: Hammer of the Righteaous, Judgement

    I've see it both way but..


    Also make sure you capitalize all the spells just like they are in the spell book.

    This is questionable:

    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement



    Probably neither of those is the reason if in fact you are able to run it properly in the 2nd instance; show us the content of this file:


    Innerspace/IsboxerNewSettings.xml
    Last edited by Sam DeathWalker : 11-28-2010 at 02:34 PM

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  3. #33

    Default

    Quote Originally Posted by Dunquan View Post
    Thanks Aragent,

    I am runing prot pally, 3 rets and one holy. I have ATG groups for all 3 and a melee ATG.
    ATG groups named Pally prot, Pally ret and Pally holy.
    For the mapped key i think i didnt really spell anything apart from adjusting the names of the ATG groups in the macro, as i copied the rest from your post.
    This makes my first custom rotation macro look like this:

    1st Step
    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement

    2nd Step
    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement

    I belive the capitalisation is wrong on the above castsequance as Sam said.

    /castsequence reset=combat Consecration, Crusader Strike,Judgement

    Now its ok to do spell(comma)[space]spell but it uses more characters its also ok to do spell(comma)[nospace]spell it uses less characters in the Macro count

    Lastly easyist way to make sure your adding in a proper castsequence (form) is to make a in game Test macro And while in the macro window, do to shift click the spell from the spellbook, it will automaticaly add the proper sell to the macro) then test the macro if its working open it backup in game then highlight do Ctrl c to copy and go to isboxer and do ctrl v and past it into the script,

  4. #34

    Default

    When i type it in as a normal macro in game, i can get it to work both with and without space and with and without Capitalization.
    I can not locate the .xml file referred to by Sam.
    Not really sure what extra information would be relevant to post at this point.
    I don't think its in the macro as that is more or less repeated in step 2 and works fine there.
    Appears to me that it never accepts the keypress for step 1 but only acts on the key release for step 2, or executes step 2 on keypress and does nothing on release.
    Last edited by Dunquan : 11-28-2010 at 05:03 PM

  5. #35

    Default

    Quote Originally Posted by Dunquan View Post
    When i type it in as a normal macro in game, i can get it to work both with and without space and with and without Capitalization.
    I can not locate the .xml file referred to by Sam.
    Not really sure what extra information would be relevant to post at this point.
    I don't think its in the macro as that is more or less repeated in step 2 and works fine there.
    Appears to me that it never accepts the keypress for step 1 but only acts on the key release for step 2, or executes step 2 on keypress and does nothing on release.
    The xml file Sam refers to
    should be under C:\program Files (X86)\Innerspace/IsboxerNewSettings.xml

    Please Verify that the Mapkey you Made under keymaps in Isboxer is set as below
    [What key you wish to use in game to trigger your macros] (I use /)
    Hold any keystroke action while key is held [off]
    execute a step when key [is pressed and released]
    Last edited by Aragent : 11-28-2010 at 05:51 PM

  6. #36

    Default

    Quote Originally Posted by Aragent View Post
    The xml file Sam refers to
    should be under C:\program Files (X86)\Innerspace/IsboxerNewSettings.xml

    Please Verify that the Mapkey you Made under keymaps in Isboxer is set as below
    [What key you wish to use in game to trigger your macros] (I use /)
    Hold any keystroke action while key is held [off]
    execute a step when key [is pressed and released]

    I dont have that file, but i have one called isboxertoolkitprofile.lastexported.xml, maybe im on an old version?

    Also on my isboxer i can only choose [is pressed OR released]
    Attached Files Attached Files

  7. #37

    Default

    Quote Originally Posted by Dunquan View Post
    I dont have that file, but i have one called isboxertoolkitprofile.lastexported.xml, maybe im on an old version?

    Also on my isboxer i can only choose [is pressed OR released]
    ok if [pressed OR released] is not greayed out then that is correct
    above that what are you using for a Hotkey

    Under step 1 Custom Rotation Macro what do you have the Hotkey set for
    Under step 2 Custom Proc Macro what do you have the Hotkey set for.

    Below is what im working on for a "Paladins Retribution"
    as I dont curently have a ret I have yet to test it.

    1st macro
    !if (character in "Pally ret") /castsequence reset=combat/ctrl Holy Wrath, Crusader Strike, Judgement, Exorcism, Crusader Strike, Templar's Verdict, Judgement, Crusader Strike, Exorcism, Crusader Strike, Judgement, Templar's Verdict
    !also /use 13
    !also /use 14

    !if (character in "Pally ret") /stopcasting
    !if (character in "Pally ret") /castsequence exorcism
    !if (character in "Pally ret") /stopcasting
    !if (character in "Pally ret") /cast Hammer of Wrath
    !if (character in "Pally ret") /cast Avenging Wrath

  8. #38

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    Also as im hoping to make this an Active Project any chance to get this stickeyed ?

  9. #39
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    Default

    Possibly, I'm sure it will be repeatedly bumped.
    Especially if new content or macros are added or they're updated periodically.

    It might be worth posting this on the IS Boxer forums.
    Although as far as macros or attack sequences go, there are far more users here than on www.isboxer.com
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  10. #40

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    Quote Originally Posted by Ualaa View Post
    Possibly, I'm sure it will be repeatedly bumped.
    Especially if new content or macros are added or they're updated periodically.

    It might be worth posting this on the IS Boxer forums.
    Although as far as macros or attack sequences go, there are far more users here than on www.isboxer.com
    Thanks Ualaa I shall post it over at IS Boxer Forums as well

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