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  1. #71

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    Added Lvl 80:
    "Death Knights Blood"
    "Priests Discipline"
    "Warlocks Demonology"
    "Warlocks Affliction"

    Tweeked
    "Shamans Enhancement"

    Proposed
    "Rogues Subtlety"
    "Rogues Combat"

    This should complete all Tank and Dps Rotations for level 80 in time to start working on 81-85 Level macros
    Provided the level 80 macros are primarly ok with out needing major rework and only needing tweeks I will be adding the secound phase of the project and moving this into beta stage.

    Rotation Macro:
    !if (character in "Priests Discipline") /castsequence [nochanneling] reset=target/combat/6 Penance,Smite,Holy Fire,Smite,Smite,Smite
    !if (character in "Priests Discipline") /cast Archangel

    !if (character in ""Warlocks Affliction") /cast [@pettarget] petattack
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/4 Bane of Agony,Shadow Bolt,Immolate,Drain Life

    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat Incinerate,Incinerate,Incinerate,Shadow Bolt,Incinerate,Life Tap,Immolate

    "Rogues Subtlety"
    /cast [noform:1] Stealth
    /castsequence reset=3 Shadow Dance,Ambush,Eviscerate,Ambush,Ambush,Eviscerate,G arrot,Ambush
    /cast Shadowstep
    /cast Premeditation

    "Rogues Combat"
    /castsequence reset=target/combat/ Sinister Strike,Sinister Strike,Sinister Strike,Sinister Strike,Eviscerate,Sinister Strike,Sinister Strike,Slice and Dice


    Proc Macro:
    !if (character in "Priests Discipline") /castsequence [nochanneling] reset=target/combat/6 Shadow Word: Pain,Devouring Plague,Penance,Smite,Holy Fire,Smite
    !also /use 13
    !also /use 14

    !if (character in ""Warlocks Affliction")/castsequence reset=target/combat/4 Unstable Affliction,Haunt,Life Tap
    !if (character in ""Warlocks Affliction")/cast Shadow Bolt
    !also /use 13
    !also /use 14

    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat Bane of Doom,Curse of the Elements,Immolate,Null
    !if (character in ""Warlocks Demonology") /cast [@target,harm] Legion Strike
    !if (character in ""Warlocks Demonology") /cast [@target,harm] Felstorm
    !if (character in ""Warlocks Demonology") /cast Metamorphosis
    !if (character in ""Warlocks Demonology") /cast Hand of Gul'dan
    !also /use 13
    !also /use 14

    "Rogues Subtlety"
    /castsequence [nostealth] reset=target,3 Hemorrhage,Backstab,Backstab,Backstab,Backstab,Bac kstab,Backstab,Backstab,Backstab,Backstab
    /cast Premeditation
    /cast [stealth] Ambush
    /use [nostealth] 10 /use is for Engineering rogues with glove attachment
    /use 13
    /use 14

    "Rogues Combat"
    /castsequence reset=target/combat/ Sinister Strike,Slice and Dice,Sinister Strike,Revealing Strike,Sinister Strike,Sinister Strike,Sinister Strike,
    /use 13
    /use 14
    Last edited by Aragent : 12-11-2010 at 05:47 PM

  2. #72

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    Is it really necessary to keep repeating the !also /use 13 & 14? In my similar 2-Step (now 3-Step) setup I've just added:
    Code:
    /use 13
    /use 14
    into the bottom of step 2, just before turning the error frame back on. I also use, at the beginning of Step 1:
    Code:
    !if (character in "Melee") /startattack
    I personally find that fewer conditionals, and the combining of conditionals for similar classes, reduces the likelihood of making an error during later edits.

    While I'm not certain of the value of a Tri-Step system, I started using it because I was unable to reliably get my Blood DK to cast Bone Shield and Horn of Winter or get my Boomkins to shift form quickly enough on non-instance trash. Tri-Step gives me another /castsequence and/or /cast fallthrough set to play with and, once everything is inside ISBoxer, maintaining multiple DPS steps becomes trivial.

    For those interested the ISBoxer 38 Beta adds a new keystroke action called "Named WoW Macro" which can be used from a keymap. Individual macros work in the same way as ISB 37 but new "Macro Sets" and a centralised repository of friendly named macros make this stuff FAR easier to manage.

  3. #73

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    Quote Originally Posted by ZorbaTheGeek View Post
    Is it really necessary to keep repeating the !also /use 13 & 14? In my similar 2-Step (now 3-Step) setup I've just added:
    Code:
    /use 13
    /use 14
    into the bottom of step 2, just before turning the error frame back on. I also use, at the beginning of Step 1:
    Code:
    !if (character in "Melee") /startattack
    I personally find that fewer conditionals, and the combining of conditionals for similar classes, reduces the likelihood of making an error during later edits.

    While I'm not certain of the value of a Tri-Step system, I started using it because I was unable to reliably get my Blood DK to cast Bone Shield and Horn of Winter or get my Boomkins to shift form quickly enough on non-instance trash. Tri-Step gives me another /castsequence and/or /cast fallthrough set to play with and, once everything is inside ISBoxer, maintaining multiple DPS steps becomes trivial.

    For those interested the ISBoxer 38 Beta adds a new keystroke action called "Named WoW Macro" which can be used from a keymap. Individual macros work in the same way as ISB 37 but new "Macro Sets" and a centralised repository of friendly named macros make this stuff FAR easier to manage.
    At this stage I was doing macros per Class/Tree builds,I plan to clean up the code in Beta
    one of my concerns is with only using /use 13 /use 14 is when it gets added to each build but as you state, by placing it at tthe end should solve that.

    and Isboxer 38 Named Wow Macro, I need to get with Lax and see exaclly how that s being handeled, (such as is it being handeled by Isboxer) if so probably modify the system to greatly utalise this new function

    as Far as a Tri Step build yes tinkered with that my self, I am acually Testing a quad step build at moment,

    Thank you Zorba The Greek:
    For the Insite, I will look to in corperating this with cleaning up the code.
    Last edited by Aragent : 12-11-2010 at 01:00 PM

  4. #74

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    In the first proc post you have:

    !if (character in "Death knights Undead") /castrandom Heart Strike,Death Strike

    You mean Death knights Unholy

    In post number 71 you have G arrot with an extra space under rogues subelty.
    Last edited by Sam DeathWalker : 12-11-2010 at 05:07 PM

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  5. #75

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    Quote Originally Posted by Sam DeathWalker View Post
    In the first proc post you have:

    !if (character in "Death knights Undead") /castrandom Heart Strike,Death Strike

    You mean Death knights Unholy

    In post number 71 you have G arrot with an extra space under rogues subelty.
    Thank you Sam

    "Death Knights Unholy" Correct Ill make sure its corect

    and Rogues Subelty I saw the G arrot as well but when I go in [Edit] it doesnt show the space not sure why its really showing with the space in the post However I will try and edit it out onemore time.

    I apriciate you catching those.

    PS: I changed the "Death Knights Undead" to Death Knights Unholy"
    However in post 71 some how its adding a space in G arrot that it doesnt show when I edit.
    Last edited by Aragent : 12-11-2010 at 05:47 PM

  6. #76
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Aragent View Post
    [Edit] it doesnt show the space not sure why its really showing with the space in the post However I will try and edit it out one more time.

    However in post 71 some how its adding a space in G arrot that it doesnt show when I edit.
    It's a weird oddity with vBulletin [or maybe just these forums, Svpernova would be able to give you a clearer answer]. It came
    to most people's attention when we used commas in our /click macros. Example:

    /click MultiActionBarButton1 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,

    I didn't put a single space in there, but the final post shows 2 [at least on my screen]. As to why this happens I'm not sure,
    but maybe put a disclaimer at the beginning of your main post explaining that people should double check what they've
    copied and pasted from your stuff.

  7. #77
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    Heart Strike, is the special ability granted Blood Death Knights.
    So chances are, you meant Death Knights Blood, rather than Death Knights Undead.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  8. #78

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    !if (character in ""Warlocks Affliction") /cast [@pettarget] petattack
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/4 Bane of Agony,Shadow Bolt,Immolate,Drain Life

    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat Incinerate,Incinerate,Incinerate,Shadow Bolt,Incinerate,Life Tap,Immolate
    ""Warlocks Demonology"

    I think there should be only one quote, my toons will say this part if I leave the 2 qoute in place

  9. #79

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    Quote Originally Posted by zonorf View Post
    ""Warlocks Demonology"

    I think there should be only one quote, my toons will say this part if I leave the 2 qoute in place
    Correct Zonorf,

    Should only be one " [quote]"

    Consider that fixed thanks for the catch.

  10. #80

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    Quote Originally Posted by Ualaa View Post
    Heart Strike, is the special ability granted Blood Death Knights.
    So chances are, you meant Death Knights Blood, rather than Death Knights Undead.
    Thanks as always Ualaa Consider that fixed

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