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  1. #1

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    Quote Originally Posted by ZorbaTheGeek View Post
    Is it really necessary to keep repeating the !also /use 13 & 14? In my similar 2-Step (now 3-Step) setup I've just added:
    Code:
    /use 13
    /use 14
    into the bottom of step 2, just before turning the error frame back on. I also use, at the beginning of Step 1:
    Code:
    !if (character in "Melee") /startattack
    I personally find that fewer conditionals, and the combining of conditionals for similar classes, reduces the likelihood of making an error during later edits.

    While I'm not certain of the value of a Tri-Step system, I started using it because I was unable to reliably get my Blood DK to cast Bone Shield and Horn of Winter or get my Boomkins to shift form quickly enough on non-instance trash. Tri-Step gives me another /castsequence and/or /cast fallthrough set to play with and, once everything is inside ISBoxer, maintaining multiple DPS steps becomes trivial.

    For those interested the ISBoxer 38 Beta adds a new keystroke action called "Named WoW Macro" which can be used from a keymap. Individual macros work in the same way as ISB 37 but new "Macro Sets" and a centralised repository of friendly named macros make this stuff FAR easier to manage.
    At this stage I was doing macros per Class/Tree builds,I plan to clean up the code in Beta
    one of my concerns is with only using /use 13 /use 14 is when it gets added to each build but as you state, by placing it at tthe end should solve that.

    and Isboxer 38 Named Wow Macro, I need to get with Lax and see exaclly how that s being handeled, (such as is it being handeled by Isboxer) if so probably modify the system to greatly utalise this new function

    as Far as a Tri Step build yes tinkered with that my self, I am acually Testing a quad step build at moment,

    Thank you Zorba The Greek:
    For the Insite, I will look to in corperating this with cleaning up the code.
    Last edited by Aragent : 12-11-2010 at 01:00 PM

  2. #2

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    In the first proc post you have:

    !if (character in "Death knights Undead") /castrandom Heart Strike,Death Strike

    You mean Death knights Unholy

    In post number 71 you have G arrot with an extra space under rogues subelty.
    Last edited by Sam DeathWalker : 12-11-2010 at 05:07 PM

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  3. #3

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    Quote Originally Posted by Sam DeathWalker View Post
    In the first proc post you have:

    !if (character in "Death knights Undead") /castrandom Heart Strike,Death Strike

    You mean Death knights Unholy

    In post number 71 you have G arrot with an extra space under rogues subelty.
    Thank you Sam

    "Death Knights Unholy" Correct Ill make sure its corect

    and Rogues Subelty I saw the G arrot as well but when I go in [Edit] it doesnt show the space not sure why its really showing with the space in the post However I will try and edit it out onemore time.

    I apriciate you catching those.

    PS: I changed the "Death Knights Undead" to Death Knights Unholy"
    However in post 71 some how its adding a space in G arrot that it doesnt show when I edit.
    Last edited by Aragent : 12-11-2010 at 05:47 PM

  4. #4
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Aragent View Post
    [Edit] it doesnt show the space not sure why its really showing with the space in the post However I will try and edit it out one more time.

    However in post 71 some how its adding a space in G arrot that it doesnt show when I edit.
    It's a weird oddity with vBulletin [or maybe just these forums, Svpernova would be able to give you a clearer answer]. It came
    to most people's attention when we used commas in our /click macros. Example:

    /click MultiActionBarButton1 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,

    I didn't put a single space in there, but the final post shows 2 [at least on my screen]. As to why this happens I'm not sure,
    but maybe put a disclaimer at the beginning of your main post explaining that people should double check what they've
    copied and pasted from your stuff.

  5. #5
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    Heart Strike, is the special ability granted Blood Death Knights.
    So chances are, you meant Death Knights Blood, rather than Death Knights Undead.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  6. #6

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    Quote Originally Posted by Ualaa View Post
    Heart Strike, is the special ability granted Blood Death Knights.
    So chances are, you meant Death Knights Blood, rather than Death Knights Undead.
    Thanks as always Ualaa Consider that fixed

  7. #7

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    !if (character in ""Warlocks Affliction") /cast [@pettarget] petattack
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/4 Bane of Agony,Shadow Bolt,Immolate,Drain Life

    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat Incinerate,Incinerate,Incinerate,Shadow Bolt,Incinerate,Life Tap,Immolate
    ""Warlocks Demonology"

    I think there should be only one quote, my toons will say this part if I leave the 2 qoute in place

  8. #8

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    Quote Originally Posted by zonorf View Post
    ""Warlocks Demonology"

    I think there should be only one quote, my toons will say this part if I leave the 2 qoute in place
    Correct Zonorf,

    Should only be one " [quote]"

    Consider that fixed thanks for the catch.

  9. #9

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    Some feedback for you, I've helped a couple people over the last day or two that set this up incorrectly.

    In your instructions where you create the Do Mapped Key Action for FTL Assist Me, you didn't mention that the target must be Window:Current. The guy I just helped had it set to Window:All w/ Current and this makes each of your toons tell everyone to assist him (meaning it's a toss-up what everyone will end up targeting).

    Also, anyone who's creating a toggle to go between the 2 step and one of the original DPS buttons, make sure you go into the Advanced tab of whichever of these keys is to be off by default and check the "Do not load" box at the bottom. This will set that particular mapped key to be OFF by default, as if done via a Mapped Key State Action when the Key Map is enabled. Otherwise you may have both of them enabled until you hit your toggle the first time.
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  10. #10

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    I was out of town for a few days Back now.

    Thank you Lax I will make the changes and, add those to the instructions.

    P.S. I thought I had done that with step

    Quote Originally Posted by Aragent View Post
    Next Step 1

    actions

    key map action [do new hot key action]
    Target [Window:Current]
    Key Map [General]
    Mapped Key [FTL Assist Me]
    However I will try to make it clearer in the Instructions and I will add the info on the Creating Toggle info as well.
    Last edited by Aragent : 12-17-2010 at 07:52 PM

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