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  1. #1

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    Quote Originally Posted by Aragent View Post
    Agreed, but once every things set shouldn't be to hard to do basic 1-20, 21-40 41-60 61-70 71-80 81-85, Raid and Pvp sets macros

    omg aragent! You are such an angel! Please! This wld be really handy fo ppl like me to quick load and get it going. Or since it's going to be quite tedious to update new macros whenever there are changes to maximise dps/changes of spells etc, you cld probably sell it as a plugin seperately imo. but, thats what i think

    again yea! I cant wait to try them when i get my 5 pally toons to 80!(or maybe 85 by then)

    again, thanks alot for sharing...!
    Last edited by Keleshia : 11-27-2010 at 11:51 PM Reason: ^_^

  2. #2

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    Quote Originally Posted by Keleshia View Post
    omg aragent! You are such an angel! Please! This wld be really handy fo ppl like me to quick load and get it going. Or since it's going to be quite tedious to update new macros whenever there are changes to maximise dps/changes of spells etc, you cld probably sell it as a plugin seperately imo. but, thats what i think

    again yea! I cant wait to try them when i get my 5 pally toons to 80!(or maybe 85 by then)

    again, thanks alot for sharing...!
    Thanks Keleshia,

    Im curently working on this a bit each day hopefully it wount take too long to get towhat i belive will be at least a beta stage.

  3. #3

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    Thanks Aragent,

    I am runing prot pally, 3 rets and one holy. I have ATG groups for all 3 and a melee ATG.
    ATG groups named Pally prot, Pally ret and Pally holy.
    For the mapped key i think i didnt really spell anything apart from adjusting the names of the ATG groups in the macro, as i copied the rest from your post.
    This makes my first custom rotation macro look like this:

    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Pally prot") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally prot") /startattack
    !if (character in "Pally prot") /castsequence reset=combat/6 Hammer of the Righteous,Judgement
    !if (character in "Pally prot") /cast Avenger's Shield
    !if (character in "Pally prot") /cast Consecration
    !if (character in "Pally prot") /cast Holy Wrath
    !also /use 13
    !also /use 14
    !if (character in "Pally ret") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally ret") /startattack
    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement
    !also /use 13
    !also /use 14
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1

    Castsequence is cut down to a few spells for testing purposes.
    This macro however never executed, but all my guys kept casting exorcism full speed till out of mana from the second step proc macro.
    Just to verify the above code i copied the code to the second step and replaced the exorcism spell making the step 2 proc macro look like this:

    /stopmacro [@target,noexists] [noharm] [dead]
    /startattack
    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Pally prot") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally prot") /startattack
    !if (character in "Pally prot") /castsequence reset=combat/6 Hammer of the Righteous,Judgement
    !if (character in "Pally prot") /cast Avenger's Shield
    !if (character in "Pally prot") /cast Consecration
    !if (character in "Pally prot") /cast Holy Wrath
    !also /use 13
    !also /use 14
    !if (character in "Pally ret") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally ret") /startattack
    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement
    !also /use 13
    !also /use 14
    !if (character in "Shaman elemental ") /castsequence reset=combat/8 Call of the Elements,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Searing Totem,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst
    !if (character in "Shaman elemental") /stopcasting
    !if (character in "Shaman elemental") /cast [@focus , exists] Wind Shear
    !if (character in "Shaman elemental") /cast Wind Shear
    !if (character in "Shaman elemental") /cast Wind Shear
    !also /use 13
    !also /use 14
    !if (character in "Hunters Beastmaster") /castsequence reset=combat Steady Shot,Steady Shot
    !if (character in "Hunters Beastmaster") /Cast Kill Command
    !if (character in "Hunters Beastmaster") /CAST Multi-Shot
    !if (character in "Hunters Beastmaster") /Cast Focus Fire
    !if (character in "Priests Shadow") /stopmacro [channeling]
    !if (character in "Priests Shadow") /assist focus
    !if (character in "Priests Shadow") /castsequence reset=60 Mind Blast,Mind Blast,Mind Blast,Shadowfiend,Dispersion,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind,Blast,Shadowfiend,Mind Blast,Mind Blast,Mind Blast
    !if (character in "Shaman restoration") /cast Call of the Elements
    !if (character in "Shaman restoration") /cast Earthliving Weapon
    !if (character in "Shaman restoration") /cast Earth Elemental Totem
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1

    Haven't cleaned out the stuff for chars i dont use yet.
    This actually works and i can see the spells go off.
    Now i dont know where to look for the reason why step 1 does not work.
    I must admit that im not skilled at messing around with this stuff, and live off the isboxer wizard and stealing the brilliant stuff invented by other people on these irreplacebel boards.

    Thanks in advance.

    /Dunq

    Last edited by Dunquan : 11-28-2010 at 06:18 AM

  4. #4
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    Possibly, I'm sure it will be repeatedly bumped.
    Especially if new content or macros are added or they're updated periodically.

    It might be worth posting this on the IS Boxer forums.
    Although as far as macros or attack sequences go, there are far more users here than on www.isboxer.com
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #5

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    Quote Originally Posted by Ualaa View Post
    Possibly, I'm sure it will be repeatedly bumped.
    Especially if new content or macros are added or they're updated periodically.

    It might be worth posting this on the IS Boxer forums.
    Although as far as macros or attack sequences go, there are far more users here than on www.isboxer.com
    Thanks Ualaa I shall post it over at IS Boxer Forums as well

  6. #6
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    Death and Decay, requires a mouse ground click.

    I'd probably keep this out of a castsequence, and manually cast it as its own mapped key.
    That way, we can include a Send Next Click.


    If Blood is tanking, Death Strike > Necrotic Strike.
    But Necrotic Strike would be excellent for PvP, any spec.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #7

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    Quote Originally Posted by Ualaa View Post
    Death and Decay, requires a mouse ground click.

    I'd probably keep this out of a castsequence, and manually cast it as its own mapped key.
    That way, we can include a Send Next Click.


    If Blood is tanking, Death Strike > Necrotic Strike.
    But Necrotic Strike would be excellent for PvP, any spec.
    As always Ualaa Your insite is most Apriciated
    Ill make the change

    I thought DS>NS but wasn't 100% sure but after the D&D change
    I will probably then figure this will be the blood rotation for lvl 81-85

  8. #8
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    When I was leveling Blood.
    My macro was:


    #show
    /castsequence Heart Strike, Obliterate
    /cast Rune Strike

    Very basic, alternating between (1 Blood) and (1 Frost + 1 Unholy).
    And casting Rune Strike on cooldowns.

    Not sure that it was optimal, but it was simple and easy.

    I had five DK's, so could use Rune Tap to heal up.
    Did not bother with the Death Strike at all... but definitely worthwhile to have that often, on a tank.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #9

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    Added Lvl 80:
    "Death Knights Blood"
    "Priests Discipline"
    "Warlocks Demonology"
    "Warlocks Affliction"

    Tweeked
    "Shamans Enhancement"

    Proposed
    "Rogues Subtlety"
    "Rogues Combat"

    This should complete all Tank and Dps Rotations for level 80 in time to start working on 81-85 Level macros
    Provided the level 80 macros are primarly ok with out needing major rework and only needing tweeks I will be adding the secound phase of the project and moving this into beta stage.

    Rotation Macro:
    !if (character in "Priests Discipline") /castsequence [nochanneling] reset=target/combat/6 Penance,Smite,Holy Fire,Smite,Smite,Smite
    !if (character in "Priests Discipline") /cast Archangel

    !if (character in ""Warlocks Affliction") /cast [@pettarget] petattack
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Affliction") /castsequence reset=target/combat/4 Bane of Agony,Shadow Bolt,Immolate,Drain Life

    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat/18 Corruption,null
    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat Incinerate,Incinerate,Incinerate,Shadow Bolt,Incinerate,Life Tap,Immolate

    "Rogues Subtlety"
    /cast [noform:1] Stealth
    /castsequence reset=3 Shadow Dance,Ambush,Eviscerate,Ambush,Ambush,Eviscerate,G arrot,Ambush
    /cast Shadowstep
    /cast Premeditation

    "Rogues Combat"
    /castsequence reset=target/combat/ Sinister Strike,Sinister Strike,Sinister Strike,Sinister Strike,Eviscerate,Sinister Strike,Sinister Strike,Slice and Dice


    Proc Macro:
    !if (character in "Priests Discipline") /castsequence [nochanneling] reset=target/combat/6 Shadow Word: Pain,Devouring Plague,Penance,Smite,Holy Fire,Smite
    !also /use 13
    !also /use 14

    !if (character in ""Warlocks Affliction")/castsequence reset=target/combat/4 Unstable Affliction,Haunt,Life Tap
    !if (character in ""Warlocks Affliction")/cast Shadow Bolt
    !also /use 13
    !also /use 14

    !if (character in ""Warlocks Demonology") /castsequence reset=target/combat Bane of Doom,Curse of the Elements,Immolate,Null
    !if (character in ""Warlocks Demonology") /cast [@target,harm] Legion Strike
    !if (character in ""Warlocks Demonology") /cast [@target,harm] Felstorm
    !if (character in ""Warlocks Demonology") /cast Metamorphosis
    !if (character in ""Warlocks Demonology") /cast Hand of Gul'dan
    !also /use 13
    !also /use 14

    "Rogues Subtlety"
    /castsequence [nostealth] reset=target,3 Hemorrhage,Backstab,Backstab,Backstab,Backstab,Bac kstab,Backstab,Backstab,Backstab,Backstab
    /cast Premeditation
    /cast [stealth] Ambush
    /use [nostealth] 10 /use is for Engineering rogues with glove attachment
    /use 13
    /use 14

    "Rogues Combat"
    /castsequence reset=target/combat/ Sinister Strike,Slice and Dice,Sinister Strike,Revealing Strike,Sinister Strike,Sinister Strike,Sinister Strike,
    /use 13
    /use 14
    Last edited by Aragent : 12-11-2010 at 05:47 PM

  10. #10

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    Is it really necessary to keep repeating the !also /use 13 & 14? In my similar 2-Step (now 3-Step) setup I've just added:
    Code:
    /use 13
    /use 14
    into the bottom of step 2, just before turning the error frame back on. I also use, at the beginning of Step 1:
    Code:
    !if (character in "Melee") /startattack
    I personally find that fewer conditionals, and the combining of conditionals for similar classes, reduces the likelihood of making an error during later edits.

    While I'm not certain of the value of a Tri-Step system, I started using it because I was unable to reliably get my Blood DK to cast Bone Shield and Horn of Winter or get my Boomkins to shift form quickly enough on non-instance trash. Tri-Step gives me another /castsequence and/or /cast fallthrough set to play with and, once everything is inside ISBoxer, maintaining multiple DPS steps becomes trivial.

    For those interested the ISBoxer 38 Beta adds a new keystroke action called "Named WoW Macro" which can be used from a keymap. Individual macros work in the same way as ISB 37 but new "Macro Sets" and a centralised repository of friendly named macros make this stuff FAR easier to manage.

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