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  1. #101

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    Ok, I'm missing something. I set this up and export the settings to Inner space. Hit the Hot keys and nothing happens. I have changed the Hot keys to [ and ] and still don't get anything to happen.

    Not sure were to start trouble shooting. Will this actually generate macro's in the game that I can see? Or does it generate the macro's?

    Thanks.

  2. #102

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    Where are you in this project Aragent? Are you progressing in making it so that even lower level groups have macro's available?
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  3. #103

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    Quote Originally Posted by olsondw View Post
    Ok, I'm missing something. I set this up and export the settings to Inner space. Hit the Hot keys and nothing happens. I have changed the Hot keys to [ and ] and still don't get anything to happen.

    Not sure were to start trouble shooting. Will this actually generate macro's in the game that I can see? Or does it generate the macro's?

    Thanks.

    you can view the macros in the ISBoxer.lua file IIRC.

  4. #104

    Default

    Quote Originally Posted by olsondw View Post
    Ok, I'm missing something. I set this up and export the settings to Inner space. Hit the Hot keys and nothing happens. I have changed the Hot keys to [ and ] and still don't get anything to happen.

    Not sure were to start trouble shooting. Will this actually generate macro's in the game that I can see? Or does it generate the macro's?

    Thanks.
    all the macro's are generated by isboxer, you will not see them in game, Make sure the [ and ] keys are not being used by Combat bar mod it is my understanding that is one thing that can superseed Isboxer generated macro buttons but I would have to checkwirth Lax to verify that.

    Secound make sure there is no subtle typo in action target group, and the macro.

    Also to trubleshoot.
    in isboxer go into Maped key actions, (do this for both Custom rotation, and Custom Proc) at the bottom right hand side toward the bottom
    You can select Character set and then specifiy a specific charater and you can see what the macro will acually generate for each character.

  5. #105

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    Quote Originally Posted by Leovindica View Post
    Where are you in this project Aragent? Are you progressing in making it so that even lower level groups have macro's available?
    Yes I am progressing, I was slowed in the process abit (Cat and leveling Mains) being a distraction, also with changes with ISboxer #38 (and Conversation with Lax) we will be utlising some of the new features of #38 however this will require some modifications to the old structure, so this has slowed the progress as well.

    However it is progressing and I hope to be posting some new stuff very shortly.

  6. #106

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    However it is progressing and I hope to be posting some new stuff very shortly.
    /cheer
    AMD 8350, 8Gb, ASUS 6970 DCU II, W7 64

  7. #107

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    Hi,

    I read all this thread and really like the idea to keep all macros in the isBoxer files. Bur only one thing I can't understand - is isBoxer pass the whole text of macro each time I push the button to cast something?

    For example, is the whole text "#showtooltip /castsequence reset=combat/8 Call of the Elements,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Searing Totem,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst" passed each time for each single cast?

    I just trying to understand how it works...


    Thanks

  8. #108
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    My understanding is to put your toons into ATG's called the class/spec.

    The macro will do whatever, for toons who are in the appropriate group.
    So if your toon is in the enhance shaman group, it does the enh-shaman macros, but none of the others.

    Then you build the macro for all classes in one place.
    And can mix/match toons across teams freely.
    Without changing much, if anything, for their DPS at least.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #109

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    Quote Originally Posted by None of the above View Post
    Hi,

    I read all this thread and really like the idea to keep all macros in the isBoxer files. Bur only one thing I can't understand - is isBoxer pass the whole text of macro each time I push the button to cast something?

    For example, is the whole text "#showtooltip /castsequence reset=combat/8 Call of the Elements,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Searing Totem,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst" passed each time for each single cast?

    I just trying to understand how it works...


    Thanks
    as Ualaa nicely states

    Quote Originally Posted by Ualaa View Post
    My understanding is to put your toons into ATG's called the class/spec.

    The macro will do whatever, for toons who are in the appropriate group.
    So if your toon is in the enhance shaman group, it does the enh-shaman macros, but none of the others.

    Then you build the macro for all classes in one place.
    And can mix/match toons across teams freely.
    Without changing much, if anything, for their DPS at least.
    But the specifics is

    World of Warcraft Macro Actions are the same as Keystroke Actions, but will use the ISBoxer Addon to automatically create and assign a macro to the keystroke, much like other Macro addons such as Macaroon or Bartender

    with the My 2 Is boxer 2 step Macro and setup as Ualaa states gives you a nice area to maintain your macros without having to dupliacte them on multiple toon. ISBoxer when you push to Inner Space creates a ISBoxer Addon in that addon it will generate the aproprate Macro for each Charater set and Character you have configured for ISBoxer.

    So The awnser is no when you push the Button The ISboxer addon does the same thing as if the you had the macro setup ingame under macros, without the conditionals for the specific Character. (Which is a good way to test Carater specific macros if you are having an issue)

  10. #110

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    Aragent shouldn't there be more Death Strikes in the Blood DK macros because that is the tank tree and all of their mitigation revolves around using that ability. When I'm solo I'm pretty much go priority of Heart Strike x 2 then Death Strike filling in empty spaces with Rune Strike.

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