Quote Originally Posted by remanz View Post
As what Boylston and Ualaa said

warr would be harder to box. Its ok as main. But kinda hard as slave (mainly due to low survival, and stance management,) . Plus warr just got hit by the nerf bat . Damage down by like 17%.

When you box melee, gotta start with lock down/burst and able to get out of snare. If your target just let you free bbq them, then any melee works. (3 warriors probably fastest). BUt thats not the case in reality. To me personally, I would pick DK + 1 Ret + 1 Enhance if I were to box a 3 v 3 team.

More over, if you play 3, how would you gear them up. 1 by 1 will be painful. and 3 rogues you will have hard time to find a group, gotta have hybrids.
I wouldn't recommend 3 melee. If you are going to run melee, in my experience you want to run 4 minimum. This past weekend I took advantage of AB weekend to break in my DK's in the 79 bracket. There is night and day difference between 3 DK's in this and 4.

With 4 frost DK's I was an absolute beast in this bracket, after the first couple of games, the first AB games in almost 3 years I became like "The Wolf" from Pulp Fiction, if someone had a problem I came and fixed it. If my team was on top of things and we were dedicated to the three cap, BS, LM, Farm I just sat at the junction between the three and stomped any fight at those locations.

Later on as my DK's started dinging 80 and I dropped down to three, my ability to dominate fights where the opposition had plenty of high levels and 18k+ hp greatly diminished. I took forever to kill, but I couldn't spike people down the way I could with 4.

In a coordinated environment with people setting targets up for you via stun/root/snare or whatever three MIGHT be enough punch. However if you are limited to 3, I would highly suggest a 3 box range group.