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  1. #1

    Default Currently flipping out.

    No confirmed cooldowns for alchemy whatsoever in cataclysm. The only thing that has a cooldown "1 second" is truegold. I assume that is a 1 day cooldown though and just a typo.

    Rare quality gems confirmed to have no cooldown, so my jewelcrafters are worthless now.

    God fucking damn it.
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  2. #2
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    Default

    Multiple Jewelcrafter toons still get you an edge, in having more cuts initially over those with single Jewelcrafting toons.

    Hopefully the lack of cooldowns is either an oversight or is just a feature of the beta, to facilitate testing.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  3. #3

    Default

    Quote Originally Posted by Ualaa View Post
    Multiple Jewelcrafter toons still get you an edge, in having more cuts initially over those with single Jewelcrafting toons.

    Hopefully the lack of cooldowns is either an oversight or is just a feature of the beta, to facilitate testing.
    Lack of cooldown for blue gems = theres a bluepost confirming it, not about truegold though
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  4. #4
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    Default

    Well...

    They recently changed a lot of the cooldowns, for late/current expansion to be every 24 hours, resetting at midnight server.
    Or a very similar time.

    If the plan was no cooldowns for transmutes in Cataclysm, I cannot see the cooldown changing but not being removed in the current stuff.

    Cooldowns are frequently removed towards the end of an expansions life.
    And they chose to keep the cooldowns in the game, but to change their durations from 20 hours to resetting at a fixed time.
    The only reason I can see to change cooldowns from how they were to the new system, is if that is the system they intend to use in Cataclysm.
    If there were to be no cooldowns on any transmutes in the expansion, then it makes sense for them to either leave the cooldowns as they were (at least for the remainder of WotLK) or to remove them entirely; they did neither of these.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #5

    Default

    Quote Originally Posted by Ualaa View Post
    Well...

    They recently changed a lot of the cooldowns, for late/current expansion to be every 24 hours, resetting at midnight server.
    Or a very similar time.

    If the plan was no cooldowns for transmutes in Cataclysm, I cannot see the cooldown changing but not being removed in the current stuff.

    Cooldowns are frequently removed towards the end of an expansions life.
    And they chose to keep the cooldowns in the game, but to change their durations from 20 hours to resetting at a fixed time.
    The only reason I can see to change cooldowns from how they were to the new system, is if that is the system they intend to use in Cataclysm.
    If there were to be no cooldowns on any transmutes in the expansion, then it makes sense for them to either leave the cooldowns as they were (at least for the remainder of WotLK) or to remove them entirely; they did neither of these.
    Alchemy rare gems in cata have apparently never had a cooldown, and the way the skilling goes makes that apparent (needing them to get to 520 etc)

    I just hope truesgold gets their fixed.
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  6. #6

    Default

    There has always been a cooldown on the harder to get stuff since vanilla (starting with arcanite bars I believe). I can only assume something of demand will have a cooldown, otherwise everybody will be rocking the best craftable epics in a few days. I don't think Blizzard wants that.
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  7. #7

    Default

    How much profit per gem did having each Jewelcrafter yield per day in Wrath? I found farming BGs for honor and buying gems to sell to be pretty profitable per time applied, curious what the difference was.

  8. #8

    Default

    The whole idea behind cooldowns is to control the speed at which certain items enter the game. I'd be surprised if they did not have cooldowns at release for any crafting materials that are required for at least epic-quality items.
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  9. #9

    Default

    Quote Originally Posted by Siaea View Post
    There has always been a cooldown on the harder to get stuff since vanilla (starting with arcanite bars I believe). I can only assume something of demand will have a cooldown, otherwise everybody will be rocking the best craftable epics in a few days. I don't think Blizzard wants that.
    gems won't though, which i find intriguing, but i assume truegold will.
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  10. #10

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