Spec'd the DK's blood.
Rune Tap is currently a 55% party heal, on a 30s timer.
But the glyph is 5% on beta, not 10%, so that will be a 35% party heal every 30s.
Death Strike is a minimum of 10% of your maximum hit points.
Talented is a 45% boost, not sure if that's a 45% increase based on the damage you've taken or if that increases the minimum as well (to 14.5%).
The Blood Worms are a little extra, but the Rune Tap is the big one.
The DK's are in quest gear, at 73rd, running Grizzly Hills pvp dailies.
Single 80's (have only had two) are easy... Death Grip, spam my Heart Strike > Obliterate macro (loops between those two).
If health stays the same as it is in beta now.
Rune Tap = 35-40k heal for everyone in the party (5 DK group), every 30 seconds.
And Death Strike = 10k+ for everyone, a lot more for whoever is taking damage.
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