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  1. #41

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    Quote Originally Posted by zenga View Post
    The thing is, would you wanna play with a boxer who is doing all the fun stuff (killing, capping,) while you get ordered to sit at a base and defend it? That wouldn't be my kind of game tbh as a solo player.
    Well, since this is how I win my Pug BGs, I see no reason why I couldn't explain this role to a premade. Teams are always composed of different people, arguing that if you're not killing you're no having fun is the same as saying there are no healers...

    Quote Originally Posted by Littleburst View Post
    In arena's healers heal for 10% less then they do in BG's if i'm correct. That's quite noticable, which makes it close to impossible to oneshot somewhen with 3 healers around. .
    Nope, the 10% nerf applies to all PvP environments, including arena, BG, and WG

  2. #42

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    BG is all about the healers. With proper gear, dps is no matter. Preferably range than melee. and if the game is who can get 100 kills first, I think boxing have hope.

    Its not like you kill them once then you won. They come back with full HP. For the bg that are ok to box, win or lose is still most likely up to your healers, not your raw firepower.


    I see dual-box, triple makes more sense, than taking 4-5 slots.
    Last edited by remanz : 11-09-2010 at 07:21 PM

  3. #43
    Rated Arena Member Kruschpakx4's Avatar
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    I have a bad feeling about caster teams in rated bgs, I'm trying shamans in the first season, if it doesnt work I'm going to melee boxing - dks or rogues and not more than 4

    you dont loose rating, so you can grind up to 2.4k for high warlord, so it should be way easier than arena

  4. #44

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    I think you cant loose rating in arena too ( only vs very low teams but same in rated bgs )

    forget rogue boxing, they have to big cc problems, shs dont kreak snare ( long time ago -_- )

    but i think arena is a good way for boxers, we will see but i think ele teams are very strong at the beginning, because just the best burst and good heal aswell.
    << and the Totemwall >>
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  5. #45

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    Quote Originally Posted by Kruschpakx4 View Post
    I have a bad feeling about caster teams in rated bgs, I'm trying shamans in the first season, if it doesnt work I'm going to melee boxing - dks or rogues and not more than 4

    you dont loose rating, so you can grind up to 2.4k for high warlord, so it should be way easier than arena
    Lets put this to rest....



    Judging from the posts on the forum, it looked like most players were confused about what rated battlegrounds really are and how to interact with them. Hopefully this FAQ can help clear up some of those questions. Feel free to respond with any other questions you might have and we will do our best to post up the answers in this thread.


    Rated Battlegrounds are broken down into three brackets. 10v10, 15v15 and 25v25. These brackets rotate weekly and can be viewed in-game via the calendar by activating the battleground holiday filter.

    Players must create a raid with the full number of players required for the current bracket before entering the queue. Any level 85 player of your faction may participate in the battle (regardless of guild association).

    When players win a battle, they are rewarded conquest points, up to their weekly cap. Weekly caps are individual for each player and are based on your highest single pvp rating from the previous week (the cap resets on Tuesdays). This rating can be derived from your 2v2, 3v3, 5v5 arena, or your rated battleground rating.

    Players start at zero rated battleground rating and progress upward from there. Rating is only reduced after a lost battle when the player is above their internal matchmaking rating. For the most part, a rating only goes up.

    Epic ground mounts will be rewarded at the end of each season to the top 0.5% of players. Titles are also available as you gain rating in the system. The titles are rewarded directly from achievements earned from gaining the required rating.

    Winning a rated battleground with a team composed of 80% guild members will result in the additional benefit of guild experience gain for your guild. The UI will display a guild banner near the minimap that lets you know if you are eligible for guild achievements and experience.



    Does your internal matchmaking rating go down in the event of a loss?
    Yes, but different than arenas, if you are higher rated than most of your team, it will go down less. Likewise, when you win, it will go up more. This way, if you are an established good player, there’s less risk in playing with less skilled team mates. It does make the assumption that the better players tend to carry more of the weight, which may not accurate in every game, but is accurate on average.

    Does MMR for RBGs function the same as it does in Arena? I.E. - goes up more when you beat a higher-rated team, and goes down more when you lose to a lower-rated team ?
    Yes. MMR goes up faster if you defeat a team with a higher MMR.

    What is the plan to prevent your rating from skyrocketing at high win ratios? If your rating only goes down when it is *above* your MMR, it seems that ratings will just be high on average (compared to arena)
    If a team’s rating gets inflated much beyond their MMR, they will get only a few points when they win, and lose many more points when they lose, until they are back down to their MMR. This will prevent inflation.


    You can and will lose rating, I dont know how anyone can read it any other way. We just dont know at what point the person starts to bypass their mmr resulting in their rating going down from a loss.
    Last edited by Fat Tire : 11-10-2010 at 10:55 AM

  6. #46

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    Quote Originally Posted by Kruschpakx4 View Post
    I have a bad feeling about caster teams in rated bgs, I'm trying shamans in the first season, if it doesnt work I'm going to melee boxing - dks or rogues and not more than 4

    you dont loose rating, so you can grind up to 2.4k for high warlord, so it should be way easier than arena
    I have a similar feeling.. lack of mobility and easy aoe cc are going to be a major weakness of all caster groups and maybe even mutliboxers in general, especially in the context of a BG that has an objective, not just standing on a platform trying to get 5 kills.

    I think the whole landscape will change and we'll either have to adjust or it just won't work. With all the excitement and very little concern over viability in this thread I get the feeling people are imagining things like they are in pug BGs - standing in a place mostly untouched just blowing stuff up. Even arena, where we did well (especially those who stuck it out in season 8), is still different than a BG.

    In my head I picture rated BGs like playing top end arena teams this expansion - 2500+ MMR, just a bum rush of every cooldown, aoe cc, and massive healing with virtually no delay in reaction, with the added challenge that there's an objective beyond standing in one place and killing 5 people. I've done enough BGs to see just 2 or 3 skilled players in a group render my team useless.. now imagine the entire team behind that. I'm not sure yet of how it will play out having the rest of your team be skilled as well - can they adapt to the multiboxer and overcome the other team, or are they just going to waste time healing and dispelling a group of stationary casters not accomplishing anything towards winning the BG. Can't say for sure yet.

    I think 25-mans have the best chance for any multibox group, 15 mans maybe, 10 mans I really have difficulty justifying taking up 4 slots just so I can blow things up. If you can do 25 man every week, that would be amazing. If not, maybe during 10 man week, if it's just not viable, you could do arena instead.
    Last edited by heyaz : 11-10-2010 at 02:55 PM

  7. #47

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    The good thing (for me) about rated BGs is that I'll be put with people that suck as bad as me... right?

  8. #48

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    I don't know how people can think that taking up 4 slots in a 10v10 is Bad. In 5v5, we take up 80% of the team!

    With coordinated efforts from Both sides, a 10v10 with a 4 Boxer will not be any worse off than an arena with 4 boxer.

    Now, when it comes to multiple boxers, yes, I can see how more than one 4-5 boxer in a 10v10, or 15v15 would be pretty harsh, since it really cuts down on the ground your team can cover. But a single 4-5 boxer on a team can definitely be a good tool to the team's toolbox, especially as an assassin of Flag carriers.

  9. #49

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    Quote Originally Posted by BrothelMeister View Post
    I don't know how people can think that taking up 4 slots in a 10v10 is Bad. In 5v5, we take up 80% of the team!.
    Arena is a lot different, you mostly stand in one place and the only objective is to kill the other players. In 10 man battlegrounds (WSG specifically) there is a more important objective - to capture the flag. The other team can do a lot to limit your mobility, including sapping one of your shaman at a time. Not to mention if you lose a shaman or two while traveling you either have to continue to go return the flag with half your team, or run back and get the others. I've seen a single rogue, in a pug, make me completely useless for an entire WSG by sapping one shaman at a time. You can bet that will be a pretty common strategy for premades. I know you've played enough arenas to know that you don't get a guaranteed kill even with all four shaman, especially when the flag carrier might have multiple healers. Unlike arena, killing off healers or targets annoying you with heavy CC doesn't always equal a win - they respawn and come back. I've spent plenty of WSG games nuking targets 1 by 1 trying to get a shot at the flag carrier only to have them respawn over and over. This kind of thing happens in AB as well and is the reason a boxer often cannot capture a node by themselves - you end up killing the same guys 4 times and eventually go OOM or start losing shaman, and never accomplish anything.

    As for using a boxer for killing the flag carrier - it's not always going to work out like that. I've played enough arena to see 4 or even only 3 DPS global my shaman so many times because they're better positioned, more efficient with spells, and able to take advantage of the situation with CC and also have others help debuff your team before the global kill. Instant lava bursts and other kill combos just isn't a instant, guaranteed kill anymore.
    Last edited by heyaz : 11-11-2010 at 12:05 AM

  10. #50

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    rated bgs = complete different from non-rated bgs!

    10er rated bgs will be hell... they only need 1 rogue to cripple your team movement all the time
    and movement is a important key for the win.

    ofcourse we will still rock in EOS :-)

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