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  1. #51

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    Well I guess we'll see how things change come Cataclysm, but as it is for the moment (which yes, will not be the same in a month) no number of healers can keep a target alive if I get even close to a good burst. 12 spells hitting at once (Nuke+Chain Lightning+Shock) is far more than enough to run a target from 50k hp to 0, which means that a healer is worthless.

    If you're on a team that pays attention, and that you can communicate with, a rogue locking you down just means it's time for you to change objectives. Instead of trying to move, your new goal should be to defend a location until the rogue leaves or you can find him.

  2. #52

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    Quote Originally Posted by BrothelMeister View Post
    Well I guess we'll see how things change come Cataclysm, but as it is for the moment (which yes, will not be the same in a month) no number of healers can keep a target alive if I get even close to a good burst. 12 spells hitting at once (Nuke+Chain Lightning+Shock) is far more than enough to run a target from 50k hp to 0, which means that a healer is worthless.

    If you're on a team that pays attention, and that you can communicate with, a rogue locking you down just means it's time for you to change objectives. Instead of trying to move, your new goal should be to defend a location until the rogue leaves or you can find him.
    at once = 3 GCD's. That's a 15-20k penance heal for example. Only 30k dmg left. If this was the case, then every boxer should've been rated first in 5's. Bg is no difference. I really don't see us globalling people that often. I'm thinking about good players. Same as in arena, people will notice EM and pop a defensive CD. Bad ones die anyway.

    I think it would be usefull to write out which abilities/items could help us getting rogues out of stealth.

    A start:
    Warlock's Voidwalker using Consume shadows = increased stealth detection for party members.
    A hunter using Track Hidden will increase his stealth detection.

    www.wowhead.com/?item=Catseye Ultra Goggles (no stats/ only increased stealth detection moderatly.)
    www.wowhead.com/?item=Hyper-Vision Goggles (a 15 sec detection increase on a 2 min CD.)
    www.wowhead.com/?item=Recipe: Elixir of the Searching Eye (increases your stealth detection for 10 min.)

    Not sure if this is correct: "Stealth detection only works in front of you. There is a 180 degree field where your stealth detection works."

  3. #53
    Rated Arena Member Kruschpakx4's Avatar
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    10s can work too, in wsg for example you're defending the base while your mates are going to grab the flag

  4. #54
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    Quote Originally Posted by Kruschpakx4 View Post
    10s can work too, in wsg for example you're defending the base while your mates are going to grab the flag
    Any half decent rogue can get by 4 or 5 shamans with ease. A really good dk can do it, assuming boots are up - and come cata, darkflight (even with it's nerf on beta today, pretty much means most lots of worgen combos can get by without any issue for horde boxers.

    Back in the vanilla days (before battlegroups during the HWL/GM grind days) when we'd do premade wsg vs other premade guild wsgs, it was always about assist training and, quite literally, moving as a complete group. We'd leave 0 on defense and split into, normally a 7/3 split (7 to return ours on the way back and 3 to take theirs to the cap). I don't forsee it being that much different this time around.

    As far as rogues in stealth, popping them out won't be as much of a problem as passive stealth was greatly nerfed. Unless I missed something, Master of Deception (increases stealth by 3 levels making it near impossible to detect without some kind of bonus) and Feral Instinct were removed or redesigned. I've been catching stealthers like crazy (nelfs too). And it is true, you can only detect those in your immediate LOS.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  5. #55

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    Quote Originally Posted by Littleburst View Post
    at once = 3 GCD's.
    I'm so confused what you are referring to. Yes it takes me 3 GCD's to cast, but when you cast those 3 spells in that order, all 3 hit at once, as in one instant (less than .25 seconds) and 3 spells for a 4-boxer is 12 spells.

    Those 12 spells for my team are Lighting Bolt, Chain Lightning,and Flame Shock, and add up to a minimum of 50k damage with 0 resilience, or 30k with 1400 resilience.

    If thats not good enough, theres always Lava Burst (no Flame shock up)->Chain Lightning -> Earth Shock (say 2 Charges of Fulmination each?) and hit for a minimum of 70k, or 42K with resilience.

    These should be more than enough to drop your opponents.

  6. #56
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    And .... 25 man rated BGs were removed today. Only 10 and 15. I was kind of looking forward to rated AV and IOC - oh well.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  7. #57

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    Quote Originally Posted by Alemi View Post
    And .... 25 man rated BGs were removed today. Only 10 and 15. I was kind of looking forward to rated AV and IOC - oh well.
    Erm what? I did not want to believe that :/

    Unfortunatly:
    After much though and deliberation, we have decided to remove the 25 v 25 bracket from rated battlegrounds. We felt that overall, it created too many logistical issues for players and that in the long run, most players would just skip that week in the rotation.
    http://forums.worldofwarcraft.com/th...=2000&pageNo=7
    post 125


    @ brothel, I just think you're just stating it a bit simple. But let alone our burst. That's the least of our problems really. The only thing i'm worried about is our mobility and how easily we're controlled by the oposing faction.

  8. #58
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    That sucks...
    Was really looking forward to 25v25 weeks, and less so to the 10v10 weeks.

    Still, it comes down to playing "x" rated games a week, every week.
    Until you reach the cap for Conquest Points, for that week.

    If a 5-boxer is a drain on a typical WSG.
    It might mean 100 games that week to cap on points.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  9. #59

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    Quote Originally Posted by Ualaa View Post
    That sucks...
    Was really looking forward to 25v25 weeks, and less so to the 10v10 weeks.

    Still, it comes down to playing "x" rated games a week, every week.
    Until you reach the cap for Conquest Points, for that week.

    If a 5-boxer is a drain on a typical WSG.
    It might mean 100 games that week to cap on points.
    Sounds like the arena grind again
    a million games to 2k again because of crap win ratio.. and a million more if you want to get much higher.

    Shame they removed 25 mans, we could really shine there.

  10. #60

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    Quote Originally Posted by Alemi View Post
    Back in the vanilla days (before battlegroups during the HWL/GM grind days) when we'd do premade wsg vs other premade guild wsgs, it was always about assist training and, quite literally, moving as a complete group. We'd leave 0 on defense and split into, normally a 7/3 split (7 to return ours on the way back and 3 to take theirs to the cap). I don't forsee it being that much different this time around.
    I played thousands of premades starting from early WSG twink days to the GM grind and I remember those strats. I see it being very similar. I see stalemates as well.

    When I think about how rated BG's will be - I think of the incredible coordination and skill back in vanilla premades, multiply it by 5 (since twitchy, instant reflex. amazing pvpers seemed to come off an assembly line ever since late BC), throw in aoe cc and high damage or even bubbles for every class, and finally add the fact that people are familiar with multiboxers and their weaknesses.

    It will definitely be a challenge, and no offense to any of the posters here, many of which did phenomenal in season 8 (which I mostly missed), but the 'I'll just do my super instagib nuke combo and win the game' nonsense is getting tired. If we want to formulate strategies that will work, we need to consider all the variables and possible counters instead of romanticizing about instagibbing flag carriers from behind trees in pugs.

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