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  1. #1

    Default 5 Warlock tanking question

    Do you 5 box warlocks run your own dungeons with pet tanking?

    Thinking of leveling 4 more warlocks to run with my original 1

  2. #2

    Default

    no, my pets tank horde.

  3. #3

    Default

    Just finished my lock group and will test when sick of pvp with em. Demo spec would be a breaze in normal dungeons, heroics possible but verily gear dependant. Probably get away with one lock uber geared, but, certainly worth the grind

  4. #4

    Default

    5 voidwalkers usually do a good tanking.

    Some bosses can be tanked with 2 voidwalkers and 3 felguards for the extra dps. In any case, if you are not demo spec you can just forget about it. Demon form and immolation aura make the difference between wipe and success once most bosses are near 50% HP and you already have gained some aggro.

    Deffinitely it's a fun for lolz situation, but still viable if you know the warlock class good.
    I played solo warlock since wow launch, so I know lots of tricks that are very situational for a multiboxer but still good.

    If you spec demo/affliction try this rotation:

    Curses, corruption, immolation, life tap, life tap, drain life ... repeat
    It's relatively high DPS and practically no downtime. Also with voidies tanking you will only get aggro with this at ong boss fights if you have good gear... and that's not a problem in most cases because it means you overgear the instance anyways.
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

  5. #5

    Default

    Forgot to tell... Get the doomguard summon spell when you can.
    The ability to slow boss hit speed by 50% is very good if your voidwalker tanks get killed fast.
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

  6. #6

    Default

    Well, I just shoot myself in the foot again with picking 1 priest + 4 warlocks .

    Can't queue dungeon finder. No tank. Missing out the daily dungeon quest too. I have to walk around like crazy to visit each dungeon. Thinking replace the priest with druid as both a healer and tank to queue. But I can't be both tank and healer in a 5 man group can I.

    Longer road ahead If I want 4 warlocks i guess.

  7. #7

    Default

    Quote Originally Posted by Powerwar View Post
    Forgot to tell... Get the doomguard summon spell when you can.
    The ability to slow boss hit speed by 50% is very good if your voidwalker tanks get killed fast.
    Isn't Cripple 20% now ? They nerf it from 45% a while back.

    So it is on par with Thunderclap and all other tanking debuff

  8. #8
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    Default

    Quote Originally Posted by remanz View Post
    Well, I just shoot myself in the foot again with picking 1 priest + 4 warlocks .

    Can't queue dungeon finder. No tank. Missing out the daily dungeon quest too. I have to walk around like crazy to visit each dungeon. Thinking replace the priest with druid as both a healer and tank to queue. But I can't be both tank and healer in a 5 man group can I.

    Longer road ahead If I want 4 warlocks i guess.

    I've got this same composition.
    It's fun.

    For the dungeon finder tool, a Druid could queue as a Tank or as a Healer, but not both at once.
    Which means, you'd need another toon (any spec) that could spec as a Tank or Healer.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #9

    Default

    Possibility:

    Have a group:
    1 priest, 1 druid, 3 locks. Queue up.
    Kick druid / priest. Invite locks. Go time. Allthough i don't know if all locks get the random dungeon bonus then. Please tell me if not.

  10. #10

    Default

    Yeah, I'm pretty sure that once you re-build the group with characters that don't meet the random dungeon requirements, the rewards are shut off for all toons, or at the very least, the imposters that get invited later.

    If I leveled this team, I would expect to be running to instances to gear up, like the normal mode ICC dungeons, Although without using the dungeon finer you are limited to 5 instances per hour :/

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