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  1. #1
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    Sam:
    Won't auto cast specials, other then Tiger's Fury.
    Will definitely micro my: Berserk, Rebirth, Survival Instincts, etc.
    Was referring more to DPS moves like: Rake, Rip and Savage Roar.



    If Savage Roar is lower priority.
    We might have:
    a) 5 CP Rip - highest priority.
    b) Rake - our other bleed.
    c) Mangle - Bleed boost; fall-through equivalent, but will not drop off with a 60sec duration.
    d) Savage Roar, as lowest priority; nice to have but not essential.

    Would use Ferocious Bite over Rip, if the target is below 25%.
    A chance for the burst to finish the target, and the Rip refreshed as well.

    I'm curious if any Ferocious Bite (Blood in the Water 2/2) refreshes the current Rip, or if it is the equivalent of a same number of CP's Rip.
    Will have to test this.



    Going with individual buttons for: Mangle, Rake, Rip, Savage Roar, and Ferocious Bite might be an idea.
    But playing with Toggles and Activate/Deactivate Mapped Keys, is an idea too.

    Not sure if this is optimal yet, but I like it:
    #show
    /Castsequence Mangle, Rake, Mangle, Mangle, Rip // THEN - Mangle, Savage Roar ONCE // THEN repeat the sequence.



    Possibly figure a way for IS Boxer to run Sequence A once, Sequence B once, then loop Sequence A.
    By loop I mean endlessly interpret my keystrokes to be presses of the Sequence A mapped key, until I reset the entire sequence (with a new target).

    A: Mangle, Rake, Mangle, Mangle, FINISHER
    B: Mangle, Savage Roar.



    Configure IS Boxer so, I only spam "1" for DPS.

    Mapped Key - "DPS A"
    (Hotkey: 1) [Initial State: On]
    - Step 1 = Mangle
    - Step 2 = Rake
    - Step 3 = Mangle
    - Step 4 = Mangle
    - Step 5 = Finisher (Mapped Key) & Do Mapped Key = DPS Control.

    Mapped Key 2 - "DPS B"
    (Hotkey: 1) [Initial State: Off]
    - Step 1 = Mangle
    - Step 2 = Savage Roar & Do Mapped Key = DPS Control.

    Mapped Key 3 - "DPS Control" (No Hotkey)
    - Step 1 = Disable Mapped Key - DPS A & Enable Mapped Key - DPS B.
    - Step 2 = Disable Mapped Key - DPS B & Enable Mapped Key - DPS A & Set Mapped Key "DPS Control" to Step 2.
    - Reset entire Mapped Key to Step 1, after "x" seconds have passed since last press.

    Set the Finisher Mapped Key, so it starts as Rip, but then becomes Ferocious Bite until reset.
    - Step 1 = Rip
    - Step 2 = Ferocious Bite, and set Mapped Key "Finisher" to Step 2.
    - Reset entire Mapped Key to Step 1, after "x" seconds have passed since last press.


    *Edit*
    In addition to the "1" spam, have Mangle/Rake/Rip on their own keys.
    Can double the number of Steps in DPS A and DPS B, to insert Melee IWT on every other step, using either Press and Release advancement or Release Only and Spamming 2x faster.
    Last edited by Ualaa : 11-07-2010 at 04:45 PM
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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