When you Feral Charge (Cat), doesn't that break your stealth?
Which would preclude the ability to Pounce... although you could still Ravage, because of 2/2 in Stampede.



The second action bar, which is switched to when you stealth, makes a lot more sense then the initial post I responded to.

Personally, I want:
a) keep Savage Roar up.
b) keep Rake up.
c) keep 5 point Rip up.
d) keep Faerie Fire up (will manually do this).
e) keep Mangle bleed debuff up (basically impossible to lose this now).

Also want a lot of 4-5 CP finishing moves, as often as possible.
Does not matter which finishing move is used... could even use 1x Maim, 4x Rip, or whatever.
The instant cast nature spell buff, is very huge and aside from Dispels/Purge, would like it up as near to constantly as possible.

For a PvE target, Savage Roar is supposed to be the highest priority to keep up.
The glyph of Savage Roar, is a higher dps boost then any other glyph a Feral can take.

But PvP is not necessarily the same priority as PvE...
Only caring about Rake/Rip timers, and otherwise using Mangle will be a much easier rotation and frees up a Glyph (of Savage Roar).
Worth testing, anyway.