Well, my druids aren't in the best gear.
Basically a mix of questing gear and some AH 200/219/232 pieces here and there.
Haven't really done much BG stuff with them.
I like my "A" rotation more then the "B" rotation, but am not totally happy with it yet.
It is very tempting to just use IS Boxer to create a click castsequence, but I really don't want to use a feature that Blizzard has removed.
So still messing around with a castsequence.
The "A" sequence posted, works as far as duration of abilities and the number of GCD's until a dot (rake/rip) expires.
Unfortunately, energy is a bit slower... allowing for some burst, but cannot just say... abilities are all instant cast (1.5 GCD), and an ability lasts 12 seconds, so recast it after 8 abilities.
Still need to tweak stuff.
Things I like about the team:
Battle Rez - The shared cooldown sucks... but (glyphed) we have a 100% battle rez. Will probably have two toons glyph this.
Berserk/Burst - 20 seconds (glyphed) every 3 minutes... breaks fear and makes us immune for the duration. Cat abilities cost half energy and bear (mangle) hits 3 targets with no cooldown. Tiger's Fury, is a second burst tool.
Dots ignore armor - Rake and Rip, bypass armor.
Entangling Roots - Glyphed, this is an instant cast. Cyclone and Entangling Roots, is decent control.
Flight Form - Flight Form trivializes ground-spawn quests; you don't have to land or clear nearby mobs.
Mobility - 30% increased movement in Cat Form (indoors/outdoors), plus Dash and round-robin the new +movement ability; and 40% increased movement from Travel Form (outdoors only). Switch between the two, to break snare/root effects.
Predatory Strikes - An instant cast Nature spell, from each druid, approximately every 20-30 seconds of combat: Battle Rez, Cyclone, Heals.
PvE and PvP - One team can fill both roles.
Skull Bash - Useful to round-robin against casters. Contemplating putting this into the rotation, for automatic use.
Stealth - Pick the battles we want to fight, and avoid many that we don't want. Stampede > Ravage (+50% crit chance), as our opener every 30 seconds. If you are a Night Elf, can take advantage of Shadowmeld to regain stealth or escape via Flight.
Thorns - Will probably glyph this, fairly painful for fast attacking melee classes. Bear Form, also mitigates a lot of melee damage.
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