On a critical hit, we get two combo points.
But on a regular hit, we only get one combo point.
So with multiple toons, it is safe to assume they'll have a varying amount of combo points.

After five moves, they will all have five combo points.
But some of them could have had a full count of points after the third move.

And five is important, because the next nature spell (under 10 seconds casting time) becomes instant.
Which can be a Cyclone or a big heal.



I'm assuming a crit will occur at least once, for every toon, over four moves.
But that is not a certainty.
Even given an 40% crit rate, there is a (0.6 x 0.6 x 0.6 x 0.6) 12.96% chance of not getting a single crit on one of the druids.
Then again, there will be 5CP's 87.04% of the time and 4CP's the remaining 12.96% of the time; and we have an 20% chance per CP of an instant cast... Which translates into a (87.04 x 100% = 87.04%) + (12.96 x 80% = 10.368%) 97.372% chance of an instant cast after four moves.

Given the same 40% crit rate, but only doing three moves before a finisher, we have a (0.6 x 0.6 x 0.6) 21.6% chance of not getting a single crit on one of the druids, ie 3 CP's.
Further, we have a (0.6 x 0.6 x 0.4) 14.4% chance of one crit only.
And the remaining chances should encompass both two and three crits.
Which gives us a (64.00 x 100% = 64.00%) + (14.4% x 80% = 11.52%) + (21.6 x 60% = 12.96%) 88.48% chance of an instant after three moves.
(Not as sure on the math, with this one, but looks right).



Might be an idea to micromanage the moves a bit more.
But a mindlessly mashed sequence, would be easier.

Not sure what our crit rate will be, at 85th in pvp gear and against full resilience opposition.