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  1. #7
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    Priority:
    a) Savage Roar
    b) Rake
    c) Rip
    d) Mangle (Bleed Boost)
    e) Faerie Fire

    Endless Carnage adds: Rake +6 seconds, and Savage Roar +8 seconds.
    Our durations are:
    a) Savage Roar (1CP: 22 // 2CP: 27 // 3CP: 32 // 4CP: 37 // 5CP 42)
    b) Rake, 15 seconds.
    c) Rip, 12 seconds.
    d) Faerie Fire, 60 seconds.

    For ease, I'll manually cast Faerie Fire and take it out of the rotation.



    OPTION A (One Looping Macro)

    The Pieces:
    a) Mangle,Savage Roar
    - Initial mangle, for extra bleed damage.
    - One (or two) CP Savage Roar, 22+ second duration (approximately 14 abilities)
    - Ends up refreshing SR too early, on each subsequent loops through; might not be a bad thing.

    b) Rake,Mangle,Mangle,Mangle
    - Initial rake, reapply in 15 seconds (approximately 10 abilities)
    - Four chances to crit at least once, for 5 CP's.
    - Rake timer is near perfect, with this macro.

    c) Rip,Mangle,Mangle,Ferocious Bite
    - Five CP rip, lasts 12 seconds (approximately 8 abilities)
    - If the target is under 25%, FB resets the duration of Rip, meaning we reapply after 7 abilities (slightly early).
    - If FB does not reset the Rip duration, then we reapply after using 9 abilities (slightly late).

    /Castsequence reset=target Mangle,Savage Roar,Rake,Mangle,Mangle,Mangle,Rip,Mangle,Mangle,F erocious Bite



    OPTION B (Two Macros, utilizing Null)

    The Pieces:
    a) Mangle,Savage Roar,Null
    - Initial mangle, for extra bleed damage.
    - One (or two) CP Savage Roar, 22+ second duration (approximately 14 abilities)
    - Could go Mangle,Rake,Savage Roar (27/32/37 second Savage Roar), and allow for a different b/c/d rotation.
    - Piece A is only used as an opener, and is not repeated.

    b) Rake,Mangle,Mangle,Mangle,
    - Initial rake, reapply in 15 seconds (approximately 10 abilities)
    - Four chances to crit at least once, for 5 CP's.

    c) Rip,Mangle,Mangle,Ferocious Bite,
    - Five CP rip, lasts 12 seconds (approximately 8 abilities)
    - If the target is under 25%, FB resets the duration of Rip, meaning we reapply after 7 abilities.
    - If FP does not reset the Rip duration, then we reapply after using 9 abilities.

    d) AAA,BBB,
    - 2 abilities, then loop back to "b"; ideally 5-6 abilities then Savage Roar.
    - Could create a larger loop with "d", "e", "f", etc...

    /Castsequence reset=combat Mangle,Savage Roar,Null
    /Castsequence reset=target ....
    Last edited by Ualaa : 11-01-2010 at 06:21 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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