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  1. #11

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    I am very temping to give the kitties a try (Now that warlock got hit with the nerfbat lol).

    What is the frontal burst like ? Say you lock down a priest for 3 seconds (2 - 3 GCD). Could you kill him with 5 cat in that time ? And possibly NOT spend that 5 cp in the process ?


    20 sec for immunity to fear is really nice. If can possibly drop at least 2 targets during that time, is a big big win already. (the 2 targets, you know who, wl, p)
    Last edited by remanz : 11-04-2010 at 05:42 PM

  2. #12
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    Well, my druids aren't in the best gear.
    Basically a mix of questing gear and some AH 200/219/232 pieces here and there.
    Haven't really done much BG stuff with them.



    I like my "A" rotation more then the "B" rotation, but am not totally happy with it yet.
    It is very tempting to just use IS Boxer to create a click castsequence, but I really don't want to use a feature that Blizzard has removed.
    So still messing around with a castsequence.

    The "A" sequence posted, works as far as duration of abilities and the number of GCD's until a dot (rake/rip) expires.
    Unfortunately, energy is a bit slower... allowing for some burst, but cannot just say... abilities are all instant cast (1.5 GCD), and an ability lasts 12 seconds, so recast it after 8 abilities.
    Still need to tweak stuff.



    Things I like about the team:
    Battle Rez - The shared cooldown sucks... but (glyphed) we have a 100% battle rez. Will probably have two toons glyph this.

    Berserk/Burst - 20 seconds (glyphed) every 3 minutes... breaks fear and makes us immune for the duration. Cat abilities cost half energy and bear (mangle) hits 3 targets with no cooldown. Tiger's Fury, is a second burst tool.

    Dots ignore armor - Rake and Rip, bypass armor.

    Entangling Roots - Glyphed, this is an instant cast. Cyclone and Entangling Roots, is decent control.

    Flight Form - Flight Form trivializes ground-spawn quests; you don't have to land or clear nearby mobs.

    Mobility - 30% increased movement in Cat Form (indoors/outdoors), plus Dash and round-robin the new +movement ability; and 40% increased movement from Travel Form (outdoors only). Switch between the two, to break snare/root effects.

    Predatory Strikes - An instant cast Nature spell, from each druid, approximately every 20-30 seconds of combat: Battle Rez, Cyclone, Heals.

    PvE and PvP - One team can fill both roles.

    Skull Bash - Useful to round-robin against casters. Contemplating putting this into the rotation, for automatic use.

    Stealth - Pick the battles we want to fight, and avoid many that we don't want. Stampede > Ravage (+50% crit chance), as our opener every 30 seconds. If you are a Night Elf, can take advantage of Shadowmeld to regain stealth or escape via Flight.

    Thorns - Will probably glyph this, fairly painful for fast attacking melee classes. Bear Form, also mitigates a lot of melee damage.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #13

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    Oh versatility and fun factors , druids are 2nd to none. They are OP at the moment. 4 specs fit into 3 talent trees (wooot). The OP thing is that all 4 specs work, and have a good place in the game (With restore being the most OP in pvp right now).

    My traditional view on the cats have been that they die kind of fast. Felt like they were free kills in BG once out of stealth. And their damage has a long ramp up time. Once built up, I remember cats do crazy burst. But I think the arp removal hit the feral druids pretty hard. So I don't know anymore

    If feral has good damage, then I am sold on this team.

  4. #14
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    Well, in this thread: http://www.dual-boxing.com/showthread.php?t=32744

    A feral is the 10th fastest (out of 22 specs), at killing a stationary Ret Pally in the starter blue level gear.
    The time was 10 seconds, but that is taking advantage of Shred which is higher burst then Mangle.

    Going with Mangle, means we don't have to worry about facing, so boxed that is probably the way to go.
    With five toons, we should down opponents fairly quickly.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #15

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    I've been trying out a 2 step like Mercurio detalied here. Seems to work pretty well
    1st key
    /castsequence reset=combat [nostance:3] Cat Form; [stance:3, nocombat] !Prowl; Mangle(Cat Form), Savage Roar, nil
    /castsequence reset=target Rake, Rip, Savage Roar

    2nd key
    /cast Mangle(Cat Form)
    /cast Tiger's Fury(Cat Form)

  6. #16
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    Just noticed, the thread I linked.. you were the author of.




    I had not seen anything for a Feral, aside from the post by Toned, which I linked earlier in this thread.

    Your macro doesn't really make sense to me.
    Assuming I am reading it correctly.

    With the 1st macro, we have:
    a) Cat Form if not in Cat Form
    b) if in Cat Form, Prowl outside of combat.
    c) if in Cat Form and Prowling -or- in Cat Form and in Combat: Mangle > Savage Roar > Nill.
    d) Once (C) gets stuck: Rake > Rip > Savage Roar

    A couple of questions.
    1) What's the point of Prowling, if we are going to open with Mangle?
    2) Both Rip and Savage Roar are finishing moves, without Combo Points can the Savage Roar on line 2 ever fire off?



    Second Macro, looks to spam Mangle, but cast Tiger's Fury at each cooldown.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #17

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    Ok, here's what it does, and why I think it's working. Cat Form-Prowl. When I switch to stealth, a different action bar pops up and whichever spell or macro I have there is used for the opener. If yours doesn't then add this to the 2nd macro (you can replace ravage with pounce if you like). I'd rather have the action bar with only ravage so I don't waste Tiger's fury at the start.

    /cast [stealth] ravage; Mangle(Cat Form)
    /cast Tiger's Fury(Cat Form)

    You're essentially pressing 2 keys at the same time, so first you get a Mangle, Savage Roar. You might get 2 mangles then a Savage Roar, but I didn't notice that happening. Next will be Rake, maybe a mangle and then rip.
    It will then be stuck on the savage roar, until a Mangle spam goes through. Then back to rake, then stuck on rip until you have enough combo points to overwrite the current rip or it falls off.

    It works because it sticks, you'll be spamming Mangle. Because Rip and Savage Roar both cost less energy than Mangle, they'll be activated when available.

    My only issue with it was not applying a 5 cp rip to start with, but once it ramps up, it will only allow you to overwrite with 5 cp rips, and if you happened to have tiger's fury active during the last application of Rip, only after that one falls off.

    Savage roar only affects auto attacks now, and it will fire off with only 1 or 2 combo points.
    If you are getting too many combo points then try adding a Ferocious Bite after the rip.

  8. #18

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    I don't bother with savage roar when i'm solo playing my druid.
    Due to it only affecting white damage, i'd much rather save my combo points to get a 5 point ferocious bite, or rip off.

    Also for pvp openers I would suggest having one of the cats do pounce after the feral charge.
    You still have plenty of time for the non stealthed ravage, but the 4 second stun would just mean more time (and less placement issues) for all the cats to get those bleeds on.

    A full set of bleeds from one cat does a big chunk of damage - bleeds from 4 or 5 would just be amazing.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  9. #19
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    When you Feral Charge (Cat), doesn't that break your stealth?
    Which would preclude the ability to Pounce... although you could still Ravage, because of 2/2 in Stampede.



    The second action bar, which is switched to when you stealth, makes a lot more sense then the initial post I responded to.

    Personally, I want:
    a) keep Savage Roar up.
    b) keep Rake up.
    c) keep 5 point Rip up.
    d) keep Faerie Fire up (will manually do this).
    e) keep Mangle bleed debuff up (basically impossible to lose this now).

    Also want a lot of 4-5 CP finishing moves, as often as possible.
    Does not matter which finishing move is used... could even use 1x Maim, 4x Rip, or whatever.
    The instant cast nature spell buff, is very huge and aside from Dispels/Purge, would like it up as near to constantly as possible.

    For a PvE target, Savage Roar is supposed to be the highest priority to keep up.
    The glyph of Savage Roar, is a higher dps boost then any other glyph a Feral can take.

    But PvP is not necessarily the same priority as PvE...
    Only caring about Rake/Rip timers, and otherwise using Mangle will be a much easier rotation and frees up a Glyph (of Savage Roar).
    Worth testing, anyway.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #20

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    Feral Charge doesn't break your stealth. If you have a macro with startattack or something in it then you might break it, but Charge by itself doesn't do it, just dazes your target.
    Savage Roar isn't as high a priority as it was prior to 4.0.1 since it only affects auto attacks and fury swipes if you have that talented. It should still be maintained since melee damage is the 2nd highest percentage of damage after rip damage.

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