Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.
This is something that has been on the back of my mind pretty much since ISBoxer began, and I've always felt bad about this limitation of the current system of Steps.
Thinking about various possibilities now, I think that adding an option to Steps for "manual advance only" might be an appropriate (simple to implement and understand) solution. I mean, it would be drastically simplified if it were possible to rotate through members of an ATG for your Target, but that's actually really complicated in the current codebase. (I do plan to have that for Joe Multiboxer, though.) But anyway, what I imagine is you might set this round-robin to manual advance only, and you'd have a few different ways of using the Mapped Key Step Action (currently available) to advance past the guy without an interrupt.
You can "sort of" do it right now by setting it to 900 seconds but eventually you're bound to hit that limit and automatically advance. And the manual advance only option is definitely something that feels missing from ISBoxer anyway

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