Quote Originally Posted by Kresharth View Post
Not sure if this helps, but I do a similar thing by having 2 keymaps:

1. a round-robin that rotates the stun casters into a "stun" group
2. a keymap to send the stun button-press to the stun group.

That way only one character casts.
That's what I've been doing I have toggles for Adding/Removing characters in and out of Target Groups, but it takes up a lot of keybinds. Most the time I just say screw it and setup an oldfashion round robin to everyone and tap it quick... the old /castsequence ,spell,,, etc... doesn't work