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  1. #21

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    Actually, if I had toons in that couldn't interrupt I would add a text message action for all "no interrupt" classes that pops up a message saying "PRESS ME AGAIN!".

    That would take the worst of the disadvantages off it =D

  2. #22

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    My follow macro basically adjusts the ISboxer Follow Me action in General.

    I have it check if a helpful focus exists if it does it does follow focus and then stops the macro.

    /follow [@focus, help,exists]
    /stopmacro [focus, help, exists]
    /follow FTL

    So been using this for Onyxia, making Viak my focus and my Shamans will follow him while I run in and grab Onyxia. He puts them in posotion and I leave them assisting him for Phase 1/2. Once he is in the middle in Phase 2 I switch to Standard FTL and wipe my focus target. Then in Phase 3 I have them re-follow him/focus him again.

    I just bought an X-Keys Pro USB shipped from PI Engineering for $270 AU. Now I can move alot of my functions (ReloadUI, Setup Clickbars/Repeater Windows, Wipe Repeater Regions etc) off my G-Keys and to the X-Keys and keep the G-Keys for combat stuff.

    Then I will use the X-Keys for toggle keys to switch various G-Keys between different modes.

    And setup the X-Keys to run my assist, set focus and toggle CC type setup I'm building.

  3. #23

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    Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.

    Actually, if I had toons in that couldn't interrupt I would add a text message action for all "no interrupt" classes that pops up a message saying "PRESS ME AGAIN!".

    That would take the worst of the disadvantages off it =D
    This is something that has been on the back of my mind pretty much since ISBoxer began, and I've always felt bad about this limitation of the current system of Steps.

    Thinking about various possibilities now, I think that adding an option to Steps for "manual advance only" might be an appropriate (simple to implement and understand) solution. I mean, it would be drastically simplified if it were possible to rotate through members of an ATG for your Target, but that's actually really complicated in the current codebase. (I do plan to have that for Joe Multiboxer, though.) But anyway, what I imagine is you might set this round-robin to manual advance only, and you'd have a few different ways of using the Mapped Key Step Action (currently available) to advance past the guy without an interrupt.

    You can "sort of" do it right now by setting it to 900 seconds but eventually you're bound to hit that limit and automatically advance. And the manual advance only option is definitely something that feels missing from ISBoxer anyway
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  4. #24
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Lax View Post
    Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.
    I think you meant Joe Multiboxer.

  5. #25

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    Quote Originally Posted by Slats View Post
    /follow [@focus, help,exists]
    /stopmacro [focus, help, exists]
    /follow FTL
    Code:
    /follow {FTL}
    /follow [@focus, help, exists]
    Does exactly the same thing, the FTL assist is overriden if a focus exists. The /follow macros I posted previously in this thread work rather well and I now use them on all teams. The single follow button does everything, including putting the whole party on follow to another player (by target), or just the slaves on follow to their focus, and I've since added a SHIFT modifier to set autorun on the master.

    I like to combine similar functions under a single key as it simplifies the interface.
    Last edited by ZorbaTheGeek : 11-12-2010 at 02:37 AM

  6. #26
    U JELLY?! Toned's Avatar
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    @Lax lol nevermind you basically said exactly what I wanted with rotating through ATG's in your post... Reading crit me.
    Last edited by Toned : 11-12-2010 at 11:28 AM


  7. #27

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    Quote Originally Posted by Toned View Post
    @Lax lol nevermind you basically said exactly what I wanted with rotating through ATG's in your post... Reading crit me.
    Not sure if this helps, but I do a similar thing by having 2 keymaps:

    1. a round-robin that rotates the stun casters into a "stun" group
    2. a keymap to send the stun button-press to the stun group.

    That way only one character casts.

  8. #28
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Kresharth View Post
    Not sure if this helps, but I do a similar thing by having 2 keymaps:

    1. a round-robin that rotates the stun casters into a "stun" group
    2. a keymap to send the stun button-press to the stun group.

    That way only one character casts.
    That's what I've been doing I have toggles for Adding/Removing characters in and out of Target Groups, but it takes up a lot of keybinds. Most the time I just say screw it and setup an oldfashion round robin to everyone and tap it quick... the old /castsequence ,spell,,, etc... doesn't work


  9. #29

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    I've resorted to team keymaps. I create a complete Key Map for each team called "Stun: Pally/Shaman" etc and only assign that team or teams with similar group makeup. Each keymap has a single mapped key, assigned to the same keybind, with a group specific stun round robin.

    I'm still looking for a more generic method.
    Last edited by ZorbaTheGeek : 11-15-2010 at 07:36 PM

  10. #30
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by ZorbaTheGeek View Post
    I've resorted to team keymaps. I create a complete Key Map for each team called "Stun: Pally/Shaman" etc and only assign that team or teams with similar group makeup. Each keymap has a single mapped key, assigned to the same keybind, with a group specific stun round robin.

    I'm still looking for a more generic method.
    I have a keymap that is a group specific keymap. For load/unloading Action target groups that only gets executed on team load.

    Then have toggle buttons and keymaps for specific action groups / slots.


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