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  1. #1

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    There may be a better way but I would try:

    Create an interrupt-cast keymap
    Code:
    Actions
      Step 1
        Target group shaman => /Cast wind shear
        Target group Mages => /cast counterspell
    Make a round robin keymap for Interrupt-Mob with a bound hotkey

    Code:
    Step 1
       Action do "interrupt-cast" keymap => Target slot 1
    Step 2
      Action do "interrupt-cast" keymap => Target slot 2
    etc
    It's untested (It's late and my brain is telling me this will work) but it should mean you never have to change the "Interrupt-mob" keymap, this is the one you actually jab to stop a spell cast. Instead you just add class specific actions to the "Interrupt Cast". The intention is that "Interrupt-cast" targets by class, but you've already specified a specific character slot by the round robin action of the calling keymap.

    EDIT: Let me know if it works, I've not got time to try this one out tonight. It's quite possible that the Interrupt-cast keymap wont be restricted to the slot and all of a class will still cast.
    Last edited by ZorbaTheGeek : 11-10-2010 at 07:07 PM

  2. #2

    Default

    Yeah, that's what I was basically thinking as well, and I think I'm going to be saddled with it. The only thing is it's not perfect since if I have to slot a toon in there that doesn't have an interrupt in one of those slots, I have to press the button a couple of times to jump over that slot.

    I was trying to come up with a more elegant way to do it that had some sort of detection in there for whether or not a class that had an interrupt occupied that slot, but I'm not sure it's easy to do.

    Now that I just typed that out, I'm thinking that it's something that can be done with a ranged interrupt action target group. This just gave me an idea. Gonna try it out.

  3. #3

    Default

    My follow macro basically adjusts the ISboxer Follow Me action in General.

    I have it check if a helpful focus exists if it does it does follow focus and then stops the macro.

    /follow [@focus, help,exists]
    /stopmacro [focus, help, exists]
    /follow FTL

    So been using this for Onyxia, making Viak my focus and my Shamans will follow him while I run in and grab Onyxia. He puts them in posotion and I leave them assisting him for Phase 1/2. Once he is in the middle in Phase 2 I switch to Standard FTL and wipe my focus target. Then in Phase 3 I have them re-follow him/focus him again.

    I just bought an X-Keys Pro USB shipped from PI Engineering for $270 AU. Now I can move alot of my functions (ReloadUI, Setup Clickbars/Repeater Windows, Wipe Repeater Regions etc) off my G-Keys and to the X-Keys and keep the G-Keys for combat stuff.

    Then I will use the X-Keys for toggle keys to switch various G-Keys between different modes.

    And setup the X-Keys to run my assist, set focus and toggle CC type setup I'm building.

  4. #4

    Default

    Quote Originally Posted by Slats View Post
    /follow [@focus, help,exists]
    /stopmacro [focus, help, exists]
    /follow FTL
    Code:
    /follow {FTL}
    /follow [@focus, help, exists]
    Does exactly the same thing, the FTL assist is overriden if a focus exists. The /follow macros I posted previously in this thread work rather well and I now use them on all teams. The single follow button does everything, including putting the whole party on follow to another player (by target), or just the slaves on follow to their focus, and I've since added a SHIFT modifier to set autorun on the master.

    I like to combine similar functions under a single key as it simplifies the interface.
    Last edited by ZorbaTheGeek : 11-12-2010 at 02:37 AM

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