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  1. #11

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    While the Pally/Shaman combo is undoubtably my favourite I'm running multiple teams myself. I've actually begun the process of pulling all but the most basic of DPS macros out of my hotbars and into ISBoxers addon.

    The ability to have a single keymap that effectively sends:
    Code:
    /cast [@focus] Hex --> Group (all of) Shaman
    /cast [@focus] Polymorph --> Group (all of) Mages
    with no need to setup macros on each and every alt is simply too great to resist.

    Once I (eventually) complete all the dps and utility macros in ISBoxer, all tied to their relative class/spec, it should be possible to grab any arbitrary set of toons and assemble a working box group in a couple of minutes.
    Last edited by ZorbaTheGeek : 11-02-2010 at 08:06 AM

  2. #12

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    Quote Originally Posted by Slats View Post
    I have also rebuilt my follow macro so it now checks for a helpful focus that exists and will follow them when I hit my follow key. If they are an enemy target it will follow me instead.
    I wouldnt mind having a look at this macro of yours,

  3. #13

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    If you're using ISBoxer why not just add an extra line to your "FTL Follow Me" macro so it reads:
    Code:
    /follow {FTL}
    /follow [@focus, exists, help]
    and add a second action to window current:
    Code:
    /follow [@focus, exists, help]
    you could even make the window-current action:
    Code:
    /follow [@focus, exists, help]; [@target, exists, help]
    I've not tested it, but I believe the first should follow a helpful focus or fallback to FTL if it does not exist. In fact, should only your current leader toon have a set focus to follow, the slaves would just tag along behind the leader anyway. The second should follow a helpful target if focus does not exist.

    Of course, if you don't intend to make the whole party follow someone else then the added action for window current would be unnecessary.

    I'll be testing this later this evening (usually quad box with my wife playing 5th party member) as I can find use for getting everyone following another player while I go fetch a beer. =D

    [EDIT: Tested, working]
    Last edited by ZorbaTheGeek : 11-12-2010 at 02:38 AM

  4. #14

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    So Zorba, are you actually putting your castsequence macro's in ISBoxer? If so, I really need to convert this over before 4.0.3 hits, since it's so much easier to manage macros inside ISBoxer. I just never really thought about having the whole castsequence in there.

  5. #15

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    Quote Originally Posted by naPS View Post
    So Zorba, are you actually putting your castsequence macro's in ISBoxer? If so, I really need to convert this over before 4.0.3 hits, since it's so much easier to manage macros inside ISBoxer. I just never really thought about having the whole castsequence in there.
    I am, or at least gradually making the conversion. Over the last few days I've started using ISBoxer to run my solo toons too. Using the virtual config files for superwide resolutions and high detail settings combined with still having access two-step dps keys is great. Now my solo, dual box, and quad boxing is all done from a single installation and when I, eventually, move all the macros into ISB too I'll not even need hotbars on the screen beyond a few utility clickies.

    The only thing holding me back from completing the complete migration into ISBoxer is the delivery of my Razer Naga, and the changes to controls I will be making once it arrives.

  6. #16

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    Right on - I'm still in the process of perfecting my setup prior to Cata launch, as I plan on multi-boxing to 85. I currently don't use my main for anything but raiding, and have been very hesitant to change anything, as I have specific assignments for a few key fights and really don't want to mess up the current UI that I'm very familiar with. However, my main is geared to the teeth, and could be a big help with boosting. So, if I can keep all the multi-boxing changes packaged inside ISBoxer and not affect my main UI that would be amazing, and I'm pretty sure I can do that with keeping all the macro's and such inside ISBoxer itself.

    I've been kinda thinking about tinkering around with it for a bit, but just haven't had the time. Your post basically just gave me the motivation to get it done now. Thanks mang!

  7. #17
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    You can have your macros generated entirely within IS Boxer.

    Or you can still use the warcraft macros, but do things like round-robin and assist within IS Boxer, while sending keybinds to the warcraft game.

    Most of my toons are set up, so I could one-box them quite easily. And then IS Boxer, has the slaves auto (FTL) assist the master, follow the master when I press a hotkey (mouse thumb button), or round-robin an effect by only sending it to one toon at a time in succession. On the warcraft end, everyone might have Tremor Totem on say "8"; IS Boxer has each of the toons press "8" on sequential presses of the "8" key, but only one at a time.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  8. #18

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    Cool beans - started setting this up last night, and am really liking it.

    One thing I'm having trouble working out is a rotation now. I mix my groups up slightly based on who's currently got the most rested XP, but basically I have a group of shaman, a group of druids, and another group of mages. I made an action target group for the mages and shaman, and have my interrupt button send a warcraft macro to the action target group to either wind shear or counterspell.

    The only problem is, all the toons in that current group cast, instead of performing a round-robin rotation like I had before. I currently have my round-robin rotations set up per-team, since that was the only way I could figure out how to do it. I'd like to be able to set up a generic set of rules that would enable a round-robin interrupt regardless of what classes I use, since I often mix up my teams. Do I have to do this specifically by character slots?

  9. #19

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    There may be a better way but I would try:

    Create an interrupt-cast keymap
    Code:
    Actions
      Step 1
        Target group shaman => /Cast wind shear
        Target group Mages => /cast counterspell
    Make a round robin keymap for Interrupt-Mob with a bound hotkey

    Code:
    Step 1
       Action do "interrupt-cast" keymap => Target slot 1
    Step 2
      Action do "interrupt-cast" keymap => Target slot 2
    etc
    It's untested (It's late and my brain is telling me this will work) but it should mean you never have to change the "Interrupt-mob" keymap, this is the one you actually jab to stop a spell cast. Instead you just add class specific actions to the "Interrupt Cast". The intention is that "Interrupt-cast" targets by class, but you've already specified a specific character slot by the round robin action of the calling keymap.

    EDIT: Let me know if it works, I've not got time to try this one out tonight. It's quite possible that the Interrupt-cast keymap wont be restricted to the slot and all of a class will still cast.
    Last edited by ZorbaTheGeek : 11-10-2010 at 07:07 PM

  10. #20

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    Yeah, that's what I was basically thinking as well, and I think I'm going to be saddled with it. The only thing is it's not perfect since if I have to slot a toon in there that doesn't have an interrupt in one of those slots, I have to press the button a couple of times to jump over that slot.

    I was trying to come up with a more elegant way to do it that had some sort of detection in there for whether or not a class that had an interrupt occupied that slot, but I'm not sure it's easy to do.

    Now that I just typed that out, I'm thinking that it's something that can be done with a ranged interrupt action target group. This just gave me an idea. Gonna try it out.

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