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  1. #1

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    My follow macro basically adjusts the ISboxer Follow Me action in General.

    I have it check if a helpful focus exists if it does it does follow focus and then stops the macro.

    /follow [@focus, help,exists]
    /stopmacro [focus, help, exists]
    /follow FTL

    So been using this for Onyxia, making Viak my focus and my Shamans will follow him while I run in and grab Onyxia. He puts them in posotion and I leave them assisting him for Phase 1/2. Once he is in the middle in Phase 2 I switch to Standard FTL and wipe my focus target. Then in Phase 3 I have them re-follow him/focus him again.

    I just bought an X-Keys Pro USB shipped from PI Engineering for $270 AU. Now I can move alot of my functions (ReloadUI, Setup Clickbars/Repeater Windows, Wipe Repeater Regions etc) off my G-Keys and to the X-Keys and keep the G-Keys for combat stuff.

    Then I will use the X-Keys for toggle keys to switch various G-Keys between different modes.

    And setup the X-Keys to run my assist, set focus and toggle CC type setup I'm building.

  2. #2

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    Actually, if I had toons in that couldn't interrupt I would add a text message action for all "no interrupt" classes that pops up a message saying "PRESS ME AGAIN!".

    That would take the worst of the disadvantages off it =D

  3. #3

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    Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.

    Actually, if I had toons in that couldn't interrupt I would add a text message action for all "no interrupt" classes that pops up a message saying "PRESS ME AGAIN!".

    That would take the worst of the disadvantages off it =D
    This is something that has been on the back of my mind pretty much since ISBoxer began, and I've always felt bad about this limitation of the current system of Steps.

    Thinking about various possibilities now, I think that adding an option to Steps for "manual advance only" might be an appropriate (simple to implement and understand) solution. I mean, it would be drastically simplified if it were possible to rotate through members of an ATG for your Target, but that's actually really complicated in the current codebase. (I do plan to have that for Joe Multiboxer, though.) But anyway, what I imagine is you might set this round-robin to manual advance only, and you'd have a few different ways of using the Mapped Key Step Action (currently available) to advance past the guy without an interrupt.

    You can "sort of" do it right now by setting it to 900 seconds but eventually you're bound to hit that limit and automatically advance. And the manual advance only option is definitely something that feels missing from ISBoxer anyway
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  4. #4
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Lax View Post
    Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.
    I think you meant Joe Multiboxer.

  5. #5
    U JELLY?! Toned's Avatar
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    @Lax lol nevermind you basically said exactly what I wanted with rotating through ATG's in your post... Reading crit me.
    Last edited by Toned : 11-12-2010 at 11:28 AM


  6. #6

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    Quote Originally Posted by Toned View Post
    @Lax lol nevermind you basically said exactly what I wanted with rotating through ATG's in your post... Reading crit me.
    Not sure if this helps, but I do a similar thing by having 2 keymaps:

    1. a round-robin that rotates the stun casters into a "stun" group
    2. a keymap to send the stun button-press to the stun group.

    That way only one character casts.

  7. #7
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Kresharth View Post
    Not sure if this helps, but I do a similar thing by having 2 keymaps:

    1. a round-robin that rotates the stun casters into a "stun" group
    2. a keymap to send the stun button-press to the stun group.

    That way only one character casts.
    That's what I've been doing I have toggles for Adding/Removing characters in and out of Target Groups, but it takes up a lot of keybinds. Most the time I just say screw it and setup an oldfashion round robin to everyone and tap it quick... the old /castsequence ,spell,,, etc... doesn't work


  8. #8

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    Quote Originally Posted by Lax View Post
    Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.


    This is something that has been on the back of my mind pretty much since ISBoxer began, and I've always felt bad about this limitation of the current system of Steps.

    Thinking about various possibilities now, I think that adding an option to Steps for "manual advance only" might be an appropriate (simple to implement and understand) solution. I mean, it would be drastically simplified if it were possible to rotate through members of an ATG for your Target, but that's actually really complicated in the current codebase. (I do plan to have that for Joe Multiboxer, though.) But anyway, what I imagine is you might set this round-robin to manual advance only, and you'd have a few different ways of using the Mapped Key Step Action (currently available) to advance past the guy without an interrupt.

    You can "sort of" do it right now by setting it to 900 seconds but eventually you're bound to hit that limit and automatically advance. And the manual advance only option is definitely something that feels missing from ISBoxer anyway
    Technical update on this issue (and other related issues): http://joethemultiboxer.com/2010/12/...g-for-isboxer/

    In a nutshell, round-robin improvements coming, along with the ability to use things like "everyone but group X" or "members of group X who are also in group Y", "members of group X who are not in group Y", "members of both groups X and Y who are not in group Z" (limitless combinations) for Targets of any action These are relatively advanced, but for example, "tanks&paladins" is tanks who are also paladins, and "~(tanks&paladins)" is everyone BUT the tanks who are also paladins. "paladins&~healers" would be paladins who are not healers. "tanks,paladins" would include both tanks and paladins. Targets can get as complex as you want to make them, with the new operators (you can keep chaining them all you need). With the dev build of IS, and a beta of ISBoxer 38, you can type any of these into any Target box
    Last edited by Lax : 12-02-2010 at 09:34 PM
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  9. #9

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    Quote Originally Posted by Lax View Post
    Technical update on this issue (and other related issues): http://joethemultiboxer.com/2010/12/...g-for-isboxer/

    In a nutshell, round-robin improvements coming, along with the ability to use things like "everyone but group X" or "members of group X who are also in group Y", "members of group X who are not in group Y", "members of both groups X and Y who are not in group Z" (limitless combinations) for Targets of any action These are relatively advanced, but for example, "tanks&paladins" is tanks who are also paladins, and "~(tanks&paladins)" is everyone BUT the tanks who are also paladins. "paladins&~healers" would be paladins who are not healers. "tanks,paladins" would include both tanks and paladins. Targets can get as complex as you want to make them, with the new operators (you can keep chaining them all you need). With the dev build of IS, and a beta of ISBoxer 38, you can type any of these into any Target box
    When is it due out?
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  10. #10

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    Quote Originally Posted by Lax View Post
    Technical update on this issue (and other related issues): http://joethemultiboxer.com/2010/12/...g-for-isboxer/

    In a nutshell, round-robin improvements coming, along with the ability to use things like "everyone but group X" or "members of group X who are also in group Y", "members of group X who are not in group Y", "members of both groups X and Y who are not in group Z" (limitless combinations) for Targets of any action These are relatively advanced, but for example, "tanks&paladins" is tanks who are also paladins, and "~(tanks&paladins)" is everyone BUT the tanks who are also paladins. "paladins&~healers" would be paladins who are not healers. "tanks,paladins" would include both tanks and paladins. Targets can get as complex as you want to make them, with the new operators (you can keep chaining them all you need). With the dev build of IS, and a beta of ISBoxer 38, you can type any of these into any Target box
    This sounds amazing.

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