You are right. I did only try ten accounts when I was testing WoW on a multiprocessor machine. It is a shame that it did not perform well and almost astonishing that a single processor machine could perform better. It would run wonderful for a good fifteen to thirty minutes but eventually get to the point where the whole system would freeze as it loaded texture data. My friend explained to me that the application has to specifically be coded for NUMA to run properly on these types of systems, or it eventually will start using memory on the wrong processor and end up with a bottleneck in the system bus. I even tried it with an HD5870 in case the FireGL card or drivers might have been causing the problem.
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