Although I don't doubt it technacally fesible to run 25 clients on one computer, and the computer he is planing is state of the art basically there is good reason that I don't run more then 7 clients on a single computer (well besides the fact mine are junk by comparison).

A simple search of this site will see all kinds of complaints about using CF and SLI multiboxing (although many have done it sucessfully).

I just predict that things are not going to go smoothly, sure you have a 500M read / write SSD, and a really nice 25.6G ran buss

http://www.reghardware.com/2008/11/0..._i7/page4.html

You have 36 lanes, each being 500M. The SSD drive takes up one Lane. Lets say you use 2 video cards at 16 lanes each how do you expect a single SSD drive taking up one lane to feed video cards that are capable of taking in 32 lanes of data? Ya the 24G of ram can deliver 51 Lanes (each lane is 500M in PCIe 2.0) but the SSD drive can only deliver 1 lane ..... If you could get all of wow into the 24G of ram maybe but you can't now since 4.0.1 is more then 20G or so, and each client is going to use about 1/2G so with 25 clients you have 12G of ram just for them.

You can LOAD 25 clients but running all 25 in AV for example or even in Dragonblight at even 1/2 of what I can run 36 (on six computers) I really doubt is going to happen.

If wow was optimized for multiboxers, say allowing each client to SHARE textures from system ram instead of requiring each client to operate seperatly of the others, then maybe, I am almost certian wow isnt set up to accomodate boxers in that fashion at this point though.

Hopefully I am wrong but you are asking a LOT of your SSD, even though its the very fastest SSD made.

Maybe if you add more SSD drives but then you won't have slots for a lot of video cards ....

I hardly tax my systems at all I play full screen not tiled. Im asking my computer to render ONE CLIENT at a time only (but I get a good view with 6 montors). I can't do targeted aoe as a result (well I can do 5 at a time but ..), but thats the only thing I am really missing out on. I switch almost instantanously between clients and I play in 1920 X 1200 on all clients.

I wish we had some data on just how much data a single characters textures is then we can get a better feel for whats needed.

For 100 percent sure though you need video cards with 2G or even 4G on them (if they make such a thing), every texture you dont have to go to the SSD for is a speed improvment.


But still with this system I think 10 is going to be really really easy and if it turns out you only need 2 computers for 25 clients then thats not so bad is it?