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  1. #1

    Default Game updates that I noticed which I found cool :)

    So I never read the full patch notes but now that we are a couple of weeks into the current 4.01 patch I thought it might be fun to list some of what I found cool in this patch (although some may have been done prior to the patch, not been playing a lot so might have missed it).
    1. Dual spec, now only 100g, this is really nice, 1000g was a lot to spend on this originally.
    2. I could be totally wrong here, but Shaman totems are now trainable it seems? No quests?
    3. Warlock pets, trainable, no quests?
    4. Pally no longer has quest chains for some spells.
    5. No more soul shards, I hated running out of shards, Fel Guard dies and no shard to re-summon, yuck. Also free team summons without the need for shards.
    6. Hunters no longer needing ammo.

    So those are some of my fav changes while playing over the last couple of weeks.
    What else have people noticed? (apart from the demise of commas in macros lol)

  2. #2
    U JELLY?! Toned's Avatar
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    Nov 2007
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    Default

    Ya they ditched the class only quests, and everything else you posted was in the full patch notes some where. The no quests for totems and lock pets = so awesome for us.


  3. #3
    Member Ughmahedhurtz's Avatar
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    I'm really liking the no-ammo thing on hunter ranged weapons.

    And having all weapon skills default to max.
    Now playing: WoW (Garona)

  4. #4
    Rated Arena Member daviddoran's Avatar
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    May 2008
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    Lovin the removal of class quests! They were annoying as hell to deal with on a boosted/RAF gifted toon....

  5. #5

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    "Convert to raid" now on portrait menu, as well as "Convert (back) to Party".
    .[I



  6. #6
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    Visually, the game seems to look so much better, I love the water effects and how viscous it feels when you run/swim in it.

    I love the sun shaft graphic effects- looks amazing when the sun is dropping behind mountains

    Guild charters only require 5 signitures now

    Boomkins- I love the new solar/luner system so much more then the old proc based system.
    Last edited by Mickthathick : 10-28-2010 at 08:57 PM Reason: NoScript was removing line breaks

  7. #7

    Default

    Anyone notice, mining and herbing now give party wide xp? 2800 xp/mining node and I just got 4700xp for an herb node.

  8. #8

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    Quote Originally Posted by Velassra View Post
    Anyone notice, mining and herbing now give party wide xp? 2800 xp/mining node and I just got 4700xp for an herb node.
    WTF >.< is that for real?
    .[I



  9. #9

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    Yes. The whole party gets exp if one member mines or herbs. Freaking awesome. Exp gained is dependent on skill level vs the node. I was getting exp for grey nodes also. While not very much exp it was still exp.

    Guild charters only requiring 5 sigs makes it easier to create bank alt guilds on those low pop realms (ahem, Cho'gall) ....err ghost towns.
    Last edited by moosejaw : 10-29-2010 at 01:32 AM
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  10. #10
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by moosejaw View Post
    Yes. The whole party gets exp if one member mines or herbs. Freaking awesome. Exp gained is dependent on skill level vs the node. I was getting exp for grey nodes also. While not very much exp it was still exp.
    That is a nice addition.

    Quote Originally Posted by moosejaw View Post
    Guild charters only requiring 5 sigs makes it easier to create bank alt guilds on those low pop realms (ahem, Cho'gall) ....err ghost towns.
    Only if you play Alliance.

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