I'm working on my DK manifesto. I hope to get it posted before work tomorrow.
Short version: Most powerful team ever.
I'm working on my DK manifesto. I hope to get it posted before work tomorrow.
Short version: Most powerful team ever.
"Tact is for those that lack the wit for sarcasm."
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A DK Manifesto eh?
I have 5 DKs (well 7 really, but I let two of my seven accounts go fallow) that I took to 80 as a team when they first came out. BGs were very fun with the team of five DKs back then.
I brushed them off when 4.01 came out, but basically just run VB dailies with them (and my 5 other teams, for the easy 1200g in under an hour).
They are spec'd unholy, they are in terrible terrible gear (ilvl 187 and below), and yet they hit like a mack truck with 4.01. They put my Ret team, who is almost full wrathful, to complete shame, as far as dps, and this is with the huge gear gap between the two teams. I can only imagine how they would be if in full wrathful right now.
I would be very interested in what you have to share about your experiences with a DK team post 4.01.
<< and the Totemwall >>
Arthas - EU
Hardcore (!) Multiboxing Guild
Main Team - Frostknights - World first lvl 85 Multiboxing Team
Jaldabaoth - Jaracara - Jeretik - Jigarkhvar
I've recently spec'd them 5x Blood, instead of 5x Unholy.
Frost is very nice dps, from what I've seen.
But I really miss the healing.
The DK's are 73rd, but they kill quest npcs (+/- 2 levels) as quickly as before... ie, one move (x5).
Using a very simple macro, but it is doing the job; switched to Rune Strike from Death Coil as my runic power dump.
Still have Death Grip on round-robin.
#show
/castsequence Heart Strike, Obliterate
/cast Rune Strike
Have not bothered with an AoE macro yet.
But they get:
- Blood Parasite
- Boneshield/Icebound Fortitude/Lichborne... most of the on timer defense tools (Lichborne at 81st).
- Deathstrike... +45% effect.
- Rune Tap.. 55% heal, every 30 sec (15% base, +10% each from the other four DK's).
- Will of the Necropolis > Gain a blood rune and Rune Tap refreshes, at 30% health.
The Rune Tap is obviously the major gain.
I'm still in Unholy Presence, mainly for the movement speed boost, but I like the 1.0 sec GCD's too.
I'm already missing the 5x Pets.
And although I've not pvp'd since the change, I miss Anti-Magic Zone.
But the self heals are very nice.
And so far, one click to kill anything is the same.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
Rune Tap Glyph will be reduced to 5%
<< and the Totemwall >>
Arthas - EU
Hardcore (!) Multiboxing Guild
Main Team - Frostknights - World first lvl 85 Multiboxing Team
Jaldabaoth - Jaracara - Jeretik - Jigarkhvar
Still...
15% + (4 x 5% = 20%) = 35% for the whole team, every 30 seconds.
That's a lot of healing, compared to anything else a DK gets.
You also get the passive healing from Blood Parasites.
Nothing stops you from doing the Lichborne + Death Coil trick.
Death Strike can be talented, etc.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
I have been toying around with the idea of DKs, and mine are in really bad gear, but I was excited about the changes to some of the talents, and I hear that the healing debuff stacks? so you could put a shield that would absorb like 50k+ healing? yes, please. Does this include absorb effects like priest shields?
One thing I have done, is to run a couple of the DK's in blood as DW. By doing so you seem to put out far more parasites.
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