Anyone feels a burning fire to roll 5 rogues? I sure do...
Anyone feels a burning fire to roll 5 rogues? I sure do...
Had no idea..gotta look that up..i think people thought i was crazy for rolling 8 classes to 80 but i am damned sure glad I did!
Dana Pain
Legion of BoomKil'Jaeden
Rogues, Paladins and Mages...
I have 1x of each of these at 80th, and have been tempted to make 5x teams of these.
Even if they don't roll as 5x Class, but instead are mixed into existing groups.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
Shadowpriests
They have the glyph of disspel thingy, which restores 3% of their max health and now they can spam it endlessly, cuz u dont need to have a debuff to use it... just imagin that x5 its 15% heal instant with global cooldown / pr char =)
shadowpriests will still have mana issues like always I'm sure
I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.
I'm going to live forever, or die trying.
5 Shaman Northrend Heroics - My YouTube Channel - Details about my setup (outdated)
T2 Heroics: lvl 80 Heroics wearing lvl 60 armour
Running 5-6 accounts on one computer, currently playing Horde on US-Skywall.
My main teams:
5x Shamans lvl 85
5-class team lvl 100: Paladin, Druid, Shaman, Mage, Priest
I want to add that the rogue heal can use the combo points left on the corpses to trigger it. This is awesome for leveling when you get some crits and kill faster than you were expecting.
Also they changed the darn herbalism heal to be a single heal (like a potion) with an increased haste for a short time.
Sorry if this is not related, but is there an addon or a way to keep track how many combo points your slave rogues currently have?
If you're going to run 5 rogues, each rogue might have different number of combo points since there are chances of generating extra CP or missed attacks and what not....
I'm running Ferals, and have this issue.
At the moment, I cannot find anything to track the combo points of slaves.
Hit is not the main stat to go for, but it's not a horrible stat either.
If you're hit capped, then you won't miss on a given move.
And if you crit, it is 2 combo points while a non-crit is 1.
So after five moves, you are guaranteed 5 combo points.
But with the rate Feral crits, you can probably safely assume 5 CP's after 3 moves, at least most of the time.
There is a talent (20% chance per CP) to have your next nature spell (under 10sec cast) be instant.
That's the main thing I care about the amount of combo points the slaves have.
For general DPS, I'd just approximate it.
Either three or four moves, then do the finisher.
But if you need a specific number, then do that many moves.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
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