Quote Originally Posted by BrothelMeister View Post
The overload only works on your nukes, and since our number one killer now will be a fully charged earth shock, since its a 10k instant cast that crits for 20k, I think that 8% crit [8% chance for double damage] in exchange for an extra 16% for an extra 0.75 damage nuke (not including the earth shock release) is fairly equal.

All in all, at this stage, it seems like preference. Increasing the crit chance will make your earth shock crit more when chasing down flag carriers, and point for point, the mastery will just make your hard cast nukes hit harder.

For me, I think I'm gonna stick with crit, but thats just because I like a 45% crit chance with my hardest hitting ability.
I have played quite some bg's since the patch (solo) and I have maybe cast 10 earth shocks in total. I usually ended up having a 6+ stack by accident. Any decent priest will dispel you and you lose your stacks. Not to mention those resto shamans who cast earth shield on you by accident. On top of that you want fs to go off before you cast LvB, casting an ES will only delay your LvB.
One could build up 9 stacks vs a dummy and then cast an ES upon joining a BG, but thats a pita as well to do.

I'm considering to just drop my talent point in fumination for my pvp spec as I consider it utterly useless in pvp. Lava burst with every single point of mastery you can get is for me the only way to go.