“Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”
― Epicurus
Lol
10-boxing Alliance Sargeras and Kil'jaeden
This is the problem I see in the other macro threads. Many of them wait for 3 Holy Power to use SotR. You just need one to get Holy Shield up. Its 15% more block. Its up for 20 sec, that's enough time to get 3 stacks.
The other problem is that dps is too high right now. Blizz knows this. This is probably why Zenga's groups was blowing thru with out a tank.
Originally Posted by Ghostcrawler (Source)
Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.
1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.
2) We think mage dps is too high, especially Fire, and will be nerfing it.
3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.
4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.
5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.
There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.
Last edited by lightstriker : 10-17-2010 at 04:45 PM
TBh is this expected, the classic of wow went a long time ago, reminds me of swg. but were not there yet...One hardcore WOW player who's in beta has quit WOW all together after their experience. Wasn't because they thought Cataclysm sucked- but they felt WOW was too different and not enjoyable.
ive been playing the low level classes and i can say its more fun for the individual class. blizzard know what they are doing, making things more easier for the casual player.
days of being the ownage will eventually fade away because the game will be made flexiable at same time more difficult for the boxer.
sure changes seem dumb at first but it will sink in and it will become normal.
im probably one of the old warcraft platers here, i have been playing very early stages in beta long before release and i have seen EVERYTHING.
i liked the days of tbc for boxing, wotlk release was nice. now its becoming tougher, easier for casual players more irrating for boxers.
but we had worse off long time ago, consider this as a new challenge.
im up for it, i'l give it a run for my money.
try before you buy, you have licked the surface. give it time.
Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
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Ashbringer - Horde
Personally, I've been having a ton of fun with this new patch (and, according to that Ghost Crawler post, my classes are not over powered right now) but it does feel a little disorienting, and I could see how someone who is really seriously wedded to the mechanics as they were would not like it because it is different.
However, for me, what I like about it is that I'm spending more time thinking about things like how I want to handle a given fight - like, the tactics - rather than stupid things like min/maxing talent points or rotations. I *really* like that because if I wanted something like street fighter, I would play street fighter. WoW as it is now with this patch actually feels more like a 3d "first person" real-time strategy game wherein you have special abilities and your units can improve over time/be customized - and I like that. A lot.
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