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  1. #1
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    I'm running Ferals, and have this issue.
    At the moment, I cannot find anything to track the combo points of slaves.

    Hit is not the main stat to go for, but it's not a horrible stat either.
    If you're hit capped, then you won't miss on a given move.
    And if you crit, it is 2 combo points while a non-crit is 1.

    So after five moves, you are guaranteed 5 combo points.
    But with the rate Feral crits, you can probably safely assume 5 CP's after 3 moves, at least most of the time.
    There is a talent (20% chance per CP) to have your next nature spell (under 10sec cast) be instant.
    That's the main thing I care about the amount of combo points the slaves have.

    For general DPS, I'd just approximate it.
    Either three or four moves, then do the finisher.
    But if you need a specific number, then do that many moves.
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  2. #2

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    Couldn't you use something like powerauras to put a big glowy thing on your screen when you have X number of combo points? Something that's fairly easy to spot on the smaller/slave windows/screens.

    On my 5xmages when I recognise the arcane missiles proc glowy thing, I wait til all 5 have procced it then mash it. Seems similar.

  3. #3

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    Quote Originally Posted by päws View Post
    Couldn't you use something like powerauras to put a big glowy thing on your screen when you have X number of combo points? Something that's fairly easy to spot on the smaller/slave windows/screens.

    On my 5xmages when I recognise the arcane missiles proc glowy thing, I wait til all 5 have procced it then mash it. Seems similar.
    It's true. The thing is my PC is not strong enough to display all 5 at the same time, so I've been multiboxing with just the main window open and the slaves hidden beneath that window.

    I wonder if MSBT has a condition that you can put "if combo points >= 4," but your suggestion of doing 3 and apply finisher sounds good too. It simplifies things and not a huge DPS loss I guess.

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