I'm running Ferals, and have this issue.
At the moment, I cannot find anything to track the combo points of slaves.
Hit is not the main stat to go for, but it's not a horrible stat either.
If you're hit capped, then you won't miss on a given move.
And if you crit, it is 2 combo points while a non-crit is 1.
So after five moves, you are guaranteed 5 combo points.
But with the rate Feral crits, you can probably safely assume 5 CP's after 3 moves, at least most of the time.
There is a talent (20% chance per CP) to have your next nature spell (under 10sec cast) be instant.
That's the main thing I care about the amount of combo points the slaves have.
For general DPS, I'd just approximate it.
Either three or four moves, then do the finisher.
But if you need a specific number, then do that many moves.
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