Close
Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Showing results 61 to 70 of 80
  1. #61

    Default

    Hey Toned,

    Can you explain the effect of the first line (ending with null) of the two lined castsequence? I don't have a rogue to test with to see what exactly it does.

    For a given combat, when spamming does that first line get run to its end and then never again until combat resets, while the second line repeats as usual? For instance, you get something like, where * means repeat:

    mut, SnD, (shiv, mut, env, mut, rup, mut, env)*

    with of course cold blood and vendetta firing intermittently as available

  2. #62
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    Quote Originally Posted by Mystic View Post
    Hey Toned,

    Can you explain the effect of the first line (ending with null) of the two lined castsequence? I don't have a rogue to test with to see what exactly it does.

    For a given combat, when spamming does that first line get run to its end and then never again until combat resets, while the second line repeats as usual? For instance, you get something like, where * means repeat:

    mut, SnD, (shiv, mut, env, mut, rup, mut, env)*

    with of course cold blood and vendetta firing intermittently as available
    That is exacatly what it does.


  3. #63
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    I updated the rogue macro it's more dps this way.


  4. #64

    Default

    Quote Originally Posted by Toned View Post
    After a couple hours of dps testing here is what I've come up with :
    Frost DK Dps - 2 button alternating (See Mercucio's Thread)

    Button1:
    Code:
    /castsequence reset=combat plague strike, blood strike, howling blast, obliterate, howling blast, howling blast
    /use 13
    /use 14
    button2:
    Code:
    /castsequence reset=combat horn of winter, frost strike, frost strike, frost strike, frost strike, frost strike
    /cast blood tap
    Sorry to reply here but still confused on DKs. Blood is for tank with some heals, frost and or Unholy are dps. Why AOE / pets?
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  5. #65
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    Right now I see Dk trees like this: Blood = Tank... Frost = PVE DPS... Unholy = pvp / utility dps / aoe dps.

    Howling blast is so good right now that frost is doing a ton of dmg.


  6. #66
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    If you guys are a fan of the 2 button setup here is the mutilate rogue variant... this setup is better if your rogue is not hit/expertise capped. The single macro that I posted assumes you have those caps otherwise it gets stuck.

    Mutilate Rogue 2 Button Setup - See Mercucio's thread for the details.

    Button1:
    Code:
    /castsequence reset=combat/target mutilate, mutilate, mutilate, mutilate
    /cast cold blood
    /startattack
    Button2:
    Code:
    /castsequence reset=combat slice and dice, envenom, mutilate, rupture, envenom, envenom, rupture, envenom, envenom, rupture, envenom, envenom, rupture, envenom, envenom


  7. #67
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Since your button one, is Mutilate and nothing else in the castsequence, it is no different from:

    /cast Mutilate
    /cast Cold Blood
    /Startattack

    Cold Blood still fires off, on every cooldown.
    And whether the top macro resets or not, it fires off Mutilate on every press aside from when CB fires off.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #68
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    Quote Originally Posted by Ualaa View Post
    Since your button one, is Mutilate and nothing else in the castsequence, it is no different from:

    /cast Mutilate
    /cast Cold Blood
    /Startattack

    Cold Blood still fires off, on every cooldown.
    And whether the top macro resets or not, it fires off Mutilate on every press aside from when CB fires off.
    i know this, but i sometimes use long cooldowns in the macros... so I need a fall through setup that is reliable.
    Skills off the GCD like cold blood will fire the way you have it as will vendetta.

    There is no dps gain or loss because of the way energy works... the biggest dps loss with this 2 button setup is spamming too fast. If you spam too fast you are just stringing together low combo point finishers....
    To resolve this do not spec into ruthlessness.

    I was getting more dps with expertise/hit capped rogue using 1 button dps, but in the event I didn't have combo points I'd get hung up once in awhile. The 2 button dps without ruthlessness almost performs as well as the 1 button, and does not get stuck ever.


    Was doing some testing of where to put backstab in the rotation for boss fights for higher dps, but this 2 button setup im still getting decent #'s. Was testing a combat setup and find it pretty easy to macro as well.
    Last edited by Toned : 11-14-2010 at 11:25 PM


  9. #69
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    The old click macros were good, because they were highly configurable.

    If we go the route of two castsequences, and alternate between them.
    We could as easily alternate between several castsequences.
    And have our mapped key (or just manually use the keyboard) sends 1-2-3-4 (four step, for example).

    If nothing is on a key, it cannot fire.
    If you want the Backstab in the rotation, drag it in... etc.

    Not sure exactly how to get everything to work, but I really liked how we could change the order (priority) or pieces (Call of the Elements, for example) of our spam by dragging something into a slot or moving it out.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #70
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    I just leave backstab out of my rotation right now, because you basically have to calculate how much health the boss has for it to be effective. I have a button seperate for backstab for when the boss is low, if my rogue is behind the target, but in most cases he's not so i just stick to the mutilate / finisher spam.


Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •